Obtained in: Force Healing >> Master Healer Command: /totalheal​ Effect: Fully heals target, cures all wounds and battle fatigue, and removes any states or DOTs from them. Force Cost dependent on amounts healed. Base Force Cost: 150 Additional Force Cost: 1 point for every 10 wounds healed. 1 point for every 10 battle fatigue healed. 1 point for every 10 health damage healed. 50 points for each of the following states: Stun, Dizzy, Blind, Intimidate. Note: no additional cost to heal: Fire, Poison, Disease, Bleed. Action Cost Modifier: 15% Mind Cost Modifier: 15% Maximum Heal: Full
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| - Obtained in: Force Healing >> Master Healer Command: /totalheal​ Effect: Fully heals target, cures all wounds and battle fatigue, and removes any states or DOTs from them. Force Cost dependent on amounts healed. Base Force Cost: 150 Additional Force Cost: 1 point for every 10 wounds healed. 1 point for every 10 battle fatigue healed. 1 point for every 10 health damage healed. 50 points for each of the following states: Stun, Dizzy, Blind, Intimidate. Note: no additional cost to heal: Fire, Poison, Disease, Bleed. Action Cost Modifier: 15% Mind Cost Modifier: 15% Maximum Heal: Full
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| - Obtained in: Force Healing >> Master Healer Command: /totalheal​ Effect: Fully heals target, cures all wounds and battle fatigue, and removes any states or DOTs from them. Force Cost dependent on amounts healed. Base Force Cost: 150 Additional Force Cost: 1 point for every 10 wounds healed. 1 point for every 10 battle fatigue healed. 1 point for every 10 health damage healed. 50 points for each of the following states: Stun, Dizzy, Blind, Intimidate. Note: no additional cost to heal: Fire, Poison, Disease, Bleed. Action Cost Modifier: 15% Mind Cost Modifier: 15% Maximum Heal: Full
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