About: Bioship Paladin   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bioship Paladin (or Bio-ship Paladin) is a horizontally scrolling Shoot'Em Up released for arcade and the Sega Genesis in the early 1990s. It's a fairly average shooter except for a rather unique feature; a point defense gun. That is, as well as your main guns which fire forward, you have a cursor which you can use to fire explosive blasts at any place on screen, in a very similar way to Missile Command. This allows you to use firepower defensively, by shooting down enemy projectiles before they can hit you, which is very rare in shmups. It also lets you target enemies and even parts of enemies selectively.

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  • Bioship Paladin
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  • Bioship Paladin (or Bio-ship Paladin) is a horizontally scrolling Shoot'Em Up released for arcade and the Sega Genesis in the early 1990s. It's a fairly average shooter except for a rather unique feature; a point defense gun. That is, as well as your main guns which fire forward, you have a cursor which you can use to fire explosive blasts at any place on screen, in a very similar way to Missile Command. This allows you to use firepower defensively, by shooting down enemy projectiles before they can hit you, which is very rare in shmups. It also lets you target enemies and even parts of enemies selectively.
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  • Bioship Paladin (or Bio-ship Paladin) is a horizontally scrolling Shoot'Em Up released for arcade and the Sega Genesis in the early 1990s. It's a fairly average shooter except for a rather unique feature; a point defense gun. That is, as well as your main guns which fire forward, you have a cursor which you can use to fire explosive blasts at any place on screen, in a very similar way to Missile Command. This allows you to use firepower defensively, by shooting down enemy projectiles before they can hit you, which is very rare in shmups. It also lets you target enemies and even parts of enemies selectively. It is much slower paced than most shooters, probably because of the point defense, which requires the player to be able to intercept incoming fire in time.
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