About: Activate item   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Activate item (or unique power) is a cast spell item property that serves as a generic placeholder for powers not otherwise defined in the game. It is commonly used for singular items whose primary purpose is activation (such as the stone of recall in the original campaign), but it can also be used for whatever purpose a builder wants. (Some persistent worlds will use this property instead of defining a new one since defining new properties requires players to download a hak pak and talk table before playing there.) Thus the details of what this property does are completely dependent upon the module being played.

AttributesValues
rdfs:label
  • Activate item
rdfs:comment
  • Activate item (or unique power) is a cast spell item property that serves as a generic placeholder for powers not otherwise defined in the game. It is commonly used for singular items whose primary purpose is activation (such as the stone of recall in the original campaign), but it can also be used for whatever purpose a builder wants. (Some persistent worlds will use this property instead of defining a new one since defining new properties requires players to download a hak pak and talk table before playing there.) Thus the details of what this property does are completely dependent upon the module being played.
dcterms:subject
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • Activate item (or unique power) is a cast spell item property that serves as a generic placeholder for powers not otherwise defined in the game. It is commonly used for singular items whose primary purpose is activation (such as the stone of recall in the original campaign), but it can also be used for whatever purpose a builder wants. (Some persistent worlds will use this property instead of defining a new one since defining new properties requires players to download a hak pak and talk table before playing there.) Thus the details of what this property does are completely dependent upon the module being played. There are several variants on this power, differing in range and target types. Activate Item: personal range, plus items can be targeted Activate Item (Long Range): long (40 meters) range Activate Item (Touch Range): touch range Manipulate Portal Stone: personal range Unique Power: short (8 meters) range Unique Power Self Only: personal range
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