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An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dark Minions are a type of enemy in Fable III. They are suits of armour that have been possesed by shadows or The Crawler's 'children'. They are first seen in the quest Darkness Incarnate when the Crawler sends shadowy wisps that possess the suits of armour. After that they can be found around Shifting Sands and The Veiled Path in groups of 3-4 or 8-10. They are also seen during the quest Do the Ends Justify the Means?, usually before or with a Sentinel. They can still be found after the Crawler has been defeated, possibly meaning that the Shadows controlling them are capable of independent thoughts or actions without the Crawler. They are considerably stronger than the normally weak Shadows. They attack using short rotating blades on their forearms, and are capable of a spinning attack th

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rdf:type
rdfs:label
  • Dark Minion
rdfs:comment
  • Dark Minions are a type of enemy in Fable III. They are suits of armour that have been possesed by shadows or The Crawler's 'children'. They are first seen in the quest Darkness Incarnate when the Crawler sends shadowy wisps that possess the suits of armour. After that they can be found around Shifting Sands and The Veiled Path in groups of 3-4 or 8-10. They are also seen during the quest Do the Ends Justify the Means?, usually before or with a Sentinel. They can still be found after the Crawler has been defeated, possibly meaning that the Shadows controlling them are capable of independent thoughts or actions without the Crawler. They are considerably stronger than the normally weak Shadows. They attack using short rotating blades on their forearms, and are capable of a spinning attack th
dcterms:subject
Enemy name
  • Dark Minion
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abstract
  • Dark Minions are a type of enemy in Fable III. They are suits of armour that have been possesed by shadows or The Crawler's 'children'. They are first seen in the quest Darkness Incarnate when the Crawler sends shadowy wisps that possess the suits of armour. After that they can be found around Shifting Sands and The Veiled Path in groups of 3-4 or 8-10. They are also seen during the quest Do the Ends Justify the Means?, usually before or with a Sentinel. They can still be found after the Crawler has been defeated, possibly meaning that the Shadows controlling them are capable of independent thoughts or actions without the Crawler. They are considerably stronger than the normally weak Shadows. They attack using short rotating blades on their forearms, and are capable of a spinning attack than can land multiple blows in a very short period of time. In addition, they can also attack at range by hurling spinning blades. They have a weakness to fire and the Vortex spell. Their armour shatters into pieces once they have been defeated.
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