| Attributes | Values |
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| rdf:type
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| rdfs:label
| - Streets of Kazordoon
- Streets of Kazordoon
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| rdfs:comment
| - Some Kazordoon buildings and NPCs lie outside the city beyond named streets:
* Storkus, southwest area, ground level in city limits
* The Farms 6, Fishing Hut, northeast area, ground level in city limits
* Rapanaio, -7 floors underground in City Mines
* Brodrosch, Steamship, -8 floors underground in City Mines
* Hill Hideout
* Uzon, Magic Carpet
* Budrik, -1 underground in a mine entrance
* A Dwarven Ghost, -5 floors underground in Budrik's mine
* Melfar, above ground by mine entrance
* Riddler, Paradox Tower, +6 floors above ground
* Wyda
* MacNoodles
* Wally, Postal Service Headquarters
* Kevin, Postal Service Headquarters (second floor)
* Wolftower
* Riverspring
* Adrenius, Desert Dungeon
* Hagor, Desert Dungeon
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| implemented
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| dbkwik:es.tibia/pr...iPageUsesTemplate
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| dbkwik:tibia/prope...iPageUsesTemplate
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| Name
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| Notes
| - * Rapanaio, -7 floors underground in City Mines
* Brodrosch, Steamship, -8 floors underground in City Mines
North:
* Lost Cavern
* Hill Hideout
* Uzon, Magic Carpet
West:
* Budrik, -1 underground in a mine entrance
* A Dwarven Ghost, -5 floors underground in Budrik's mine
* Riddler, Paradox Tower, +6 floors above ground
South:
* Wyda
* MacNoodles
* Wally, Postal Service Headquarters
* Kevin, Postal Service Headquarters
* Wolftower
* Riverspring
* Adrenius, Desert Dungeon
* Hagor, Desert Dungeon
* Nemal, Desert Dungeon
* Outlaw Camp Street
- * +5, 0 floors: houses; wheat fields; Colossus view; the magic carpet
* +4 floor: Emperor's Quarters
* +3 floor: houses
* +2 floor: magic sellers; sorcerer's guild; library
* +2 floor: houses; guildhall
* +1 floor: Armory; general's house; Kazordoon Fortress entrance
* 0 floor: a house; paths through Kazordoon, to city entrances, to Mad Mage Valley, and to Dwarven Mines
* -1 floor: houses; Depot and Bank; Ore Wagons; knight's guild; shops, Colossus entrance
* -2 floor: city entrance/exit; Ore Wagons; Dwacatra entrance
* -2 floor: houses
* -2 floor: shops; tavern; guildhalls; Ore Wagons
* -3 floor: mushroom farm; way to Brewery; way to shops, to temple, to Technomancers, and to city entrance/exit; city mine entrance and way to Steam Boat
* -4, -5 floors: Temple; Dwarven fellowships; Game Rooms; Blessers; Wedding room; way to Gnomegate and The Spike
* -4, -5 floors: houses
* -5 floor: Technomancers
- Some Kazordoon buildings and NPCs lie outside the city beyond named streets:
|
| City
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| abstract
| - Some Kazordoon buildings and NPCs lie outside the city beyond named streets:
* Storkus, southwest area, ground level in city limits
* The Farms 6, Fishing Hut, northeast area, ground level in city limits
* Rapanaio, -7 floors underground in City Mines
* Brodrosch, Steamship, -8 floors underground in City Mines
* Hill Hideout
* Uzon, Magic Carpet
* Budrik, -1 underground in a mine entrance
* A Dwarven Ghost, -5 floors underground in Budrik's mine
* Melfar, above ground by mine entrance
* Riddler, Paradox Tower, +6 floors above ground
* Wyda
* MacNoodles
* Wally, Postal Service Headquarters
* Kevin, Postal Service Headquarters (second floor)
* Wolftower
* Riverspring
* Adrenius, Desert Dungeon
* Hagor, Desert Dungeon
* Nemal, Desert Dungeon
* Outlaw Camp Street Note: For categories, use Template:Main.
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