About: Fallout 3 perks   Sponge Permalink

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In Fallout 3, you will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). There are : * 58 regular perks, 5 special perks and 7 quest perks in the normal game * 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training) * 1 special perk and 2 quest perks in The Pitt * 14 regular perks in Broken Steel * 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout * 1 special perk in Mothership Zeta

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rdfs:label
  • Fallout 3 perks
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  • In Fallout 3, you will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). There are : * 58 regular perks, 5 special perks and 7 quest perks in the normal game * 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training) * 1 special perk and 2 quest perks in The Pitt * 14 regular perks in Broken Steel * 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout * 1 special perk in Mothership Zeta
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dbkwik:fallout/pro...iPageUsesTemplate
Subject
  • perk
Game
  • FO3
abstract
  • In Fallout 3, you will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). There are : * 58 regular perks, 5 special perks and 7 quest perks in the normal game * 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training) * 1 special perk and 2 quest perks in The Pitt * 14 regular perks in Broken Steel * 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout * 1 special perk in Mothership Zeta Also, unlike previous games, traits that gave you both bonuses and penalties at the same time are no longer in the game. Instead, some of them (like Bloody Mess) were changed into perks. In Fallout 3 a perk's S.P.E.C.I.A.L. requirements cannot be met by equipping items or using drugs (with the exception of the Lucky 8-ball).
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