Marine Doom is a single-level PWAD for Doom II. It was designed for use by the U.S. Marines, but was made available for public download on March 21, 1996 by Sergeant Daniel G. Snyder. In the game, a fireteam, comprising four Marines, is supposed to accomplish a specific mission, the default being the destruction of an enemy bunker, although other scenarios such as a hostage rescue in a foreign embassy can be designed. In order to allow coordination of their movements, these soldiers play on separated computers in the same room. The fireteam consists of a Team Leader, two riflemen, and one machine-gunner.
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| - Marine Doom is a single-level PWAD for Doom II. It was designed for use by the U.S. Marines, but was made available for public download on March 21, 1996 by Sergeant Daniel G. Snyder. In the game, a fireteam, comprising four Marines, is supposed to accomplish a specific mission, the default being the destruction of an enemy bunker, although other scenarios such as a hostage rescue in a foreign embassy can be designed. In order to allow coordination of their movements, these soldiers play on separated computers in the same room. The fireteam consists of a Team Leader, two riflemen, and one machine-gunner.
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| - Marine Doom is a single-level PWAD for Doom II. It was designed for use by the U.S. Marines, but was made available for public download on March 21, 1996 by Sergeant Daniel G. Snyder. In the game, a fireteam, comprising four Marines, is supposed to accomplish a specific mission, the default being the destruction of an enemy bunker, although other scenarios such as a hostage rescue in a foreign embassy can be designed. In order to allow coordination of their movements, these soldiers play on separated computers in the same room. The fireteam consists of a Team Leader, two riflemen, and one machine-gunner. Marine Doom was later superseded by the completely homebrew game America's Army in 2002.
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