About: The Legend of Zelda: Space World 2000 Demo   Sponge Permalink

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The demo was designed as only a technical demonstration and was never intended to be an actual game. Despite this, both fans of the series and the media speculated that the battle might be from a game under development or at least an indication of the direction the next The Legend of Zelda game would take. This would later come to the surprise and subsequent discontent from fans when Nintendo announced The Legend of Zelda: The Wind Waker, featuring a cel-shaded art style and a younger Link. A later game in the series, The Legend of Zelda: Twilight Princess, would be closer to the Space World 2000 demo in its graphical style.

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  • The Legend of Zelda: Space World 2000 Demo
  • The Legend of Zelda: Space World 2000 Demo
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  • 250px|rightThe Legend of Zelda SpaceWorld 2000 Tech Demo montre Link et Ganondorf dans un combat à l'épée dans une sombre salle d'un château. Cette vidéo, avec d'autres comme Mario 128, a été créé pour mettre en valeur la puissance de traitement et les capacités graphiques de la Nintendo GameCube.
  • The demo was designed as only a technical demonstration and was never intended to be an actual game. Despite this, both fans of the series and the media speculated that the battle might be from a game under development or at least an indication of the direction the next The Legend of Zelda game would take. This would later come to the surprise and subsequent discontent from fans when Nintendo announced The Legend of Zelda: The Wind Waker, featuring a cel-shaded art style and a younger Link. A later game in the series, The Legend of Zelda: Twilight Princess, would be closer to the Space World 2000 demo in its graphical style.
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abstract
  • 250px|rightThe Legend of Zelda SpaceWorld 2000 Tech Demo montre Link et Ganondorf dans un combat à l'épée dans une sombre salle d'un château. Cette vidéo, avec d'autres comme Mario 128, a été créé pour mettre en valeur la puissance de traitement et les capacités graphiques de la Nintendo GameCube. Cependant, la démo a généré de fausses espérances, créant des critiques injustifiées pour le premier Zelda sur GameCube, The Wind Waker. La démo a donné l'impression que le futur Zelda sur GameCube utiliserait le même moteur graphique, alors que ça n'a pas été le cas. Donc, quand The Wind Waker a été révélé et des graphiques en cel-shading, de nombreux fans ont été déçus. Plusieurs années plus tard, à la fin de la vie de la GameCube, Twilight Princess, qui avait des graphismes similaires et comparables du point de vue réaliste à ceux de la démo technique, est sorti.
  • The demo was designed as only a technical demonstration and was never intended to be an actual game. Despite this, both fans of the series and the media speculated that the battle might be from a game under development or at least an indication of the direction the next The Legend of Zelda game would take. This would later come to the surprise and subsequent discontent from fans when Nintendo announced The Legend of Zelda: The Wind Waker, featuring a cel-shaded art style and a younger Link. A later game in the series, The Legend of Zelda: Twilight Princess, would be closer to the Space World 2000 demo in its graphical style. Interestingly, an image of Link from the demo was used to promote the release of The Legend of Zelda: Ocarina of Time Master Quest. Additionally, the character design used for Ganondorf, as well as his sword, is re-used for his trophy and playable appearance in Super Smash Bros. Melee. : Non-canonical information ends here.
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