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Below is the full text to permonst.h from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/permonst.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 1.3d/permonst.h
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  • Below is the full text to permonst.h from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/permonst.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to permonst.h from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/permonst.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)permonst.h 1.3 87/07/14 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* permonst.h - version 1.0.2 */ 4. 5. struct permonst { 6. char *mname,mlet; 7. schar mlevel,mmove,ac,mr,damn,damd; 8. unsigned pxlth; 9. }; 10. 11. extern struct permonst mons[]; 12. #define PM_GNOME &mons[1] 13. #define PM_HOBGOBLIN &mons[2] 14. #ifndef KOPS 15. #define PM_KOBOLD &mons[4] 16. #endif 17. #define PM_ACID_BLOB &mons[7] 18. #ifdef ROCKMOLE 19. #define PM_ORC &mons[10] 20. #define PM_ZOMBIE &mons[12] 21. #else 22. #define PM_ORC &mons[11] 23. #define PM_ZOMBIE &mons[13] 24. #endif 25. #define PM_PIERCER &mons[17] 26. #define PM_CENTAUR &mons[22] 27. #define PM_KILLER_BEE &mons[26] 28. #ifdef SPIDERS 29. #define PM_SPIDER &mons[31] 30. #endif 31. #define PM_WRAITH &mons[33] 32. #define PM_MIMIC &mons[37] 33. #define PM_TROLL &mons[38] 34. #define PM_VAMPIRE &mons[43] 35. #define PM_XORN &mons[44] 36. #define PM_CHAMELEON &mons[47] 37. #define PM_DRAGON &mons[48] 38. #define PM_ETTIN &mons[49] 39. /* The ones below changed to include giants. */ 40. #define PM_DEMON &mons[55] 41. #define PM_MINOTAUR &mons[56] /* last in mons array */ 42. #define PM_SHK &mons[57] /* very last */ 43. #define PM_GHOST &pm_ghost 44. #define PM_EEL &pm_eel 45. #define PM_WIZARD &pm_wizard 46. #define CMNUM 56 /* number of common monsters */
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