The usage of teamcolor or transparency is toggled in the G3D properties section, under the Object Data tab of the Properties window. You can select a different transparency behavior for every blender mesh object. Thus you can have a cape that uses teamcolor and a sword that uses transparency by making them different objects.
| Attributes | Values |
|---|---|
| rdfs:label |
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| rdfs:comment |
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| dcterms:subject | |
| abstract |
|