These are both bugs observed whilst playing Strife using ZDoom. It is not known whether the original EXE, or other Strife-compatible source ports, also exhibit these bugs.
* If you turn while somebody is talking to you, the stereo position of the sound changes accordingly, which in most cases should happen; but this happens even with the messages Blackbird sends you over the com unit, which is wrong (she's supposed to be speaking to you through an earpiece or the like, so the position relative to you never changes).
* Similarly, if you walk away from a character you just talked to while Blackbird is speaking, her voice fades as if it were coming from the character instead of your earpiece.
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| - These are both bugs observed whilst playing Strife using ZDoom. It is not known whether the original EXE, or other Strife-compatible source ports, also exhibit these bugs.
* If you turn while somebody is talking to you, the stereo position of the sound changes accordingly, which in most cases should happen; but this happens even with the messages Blackbird sends you over the com unit, which is wrong (she's supposed to be speaking to you through an earpiece or the like, so the position relative to you never changes).
* Similarly, if you walk away from a character you just talked to while Blackbird is speaking, her voice fades as if it were coming from the character instead of your earpiece.
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abstract
| - These are both bugs observed whilst playing Strife using ZDoom. It is not known whether the original EXE, or other Strife-compatible source ports, also exhibit these bugs.
* If you turn while somebody is talking to you, the stereo position of the sound changes accordingly, which in most cases should happen; but this happens even with the messages Blackbird sends you over the com unit, which is wrong (she's supposed to be speaking to you through an earpiece or the like, so the position relative to you never changes).
* Similarly, if you walk away from a character you just talked to while Blackbird is speaking, her voice fades as if it were coming from the character instead of your earpiece.
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