About: Set a variable on a PC and party   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You must create a loop to cycle through all the Party members one by one and set the variable on each member. Here I will show you an example of how to Set a Varaible named "KILLED_BOSS" to a value of 1, within a conversation "Actions Taken" node. void main() { object oPC = GetPCSpeaker(); if(!GetIsPC(oPC))return; object oPartyM = GetFirstFactionMember(oPC); // If not in party avoid loop if(!GetIsObjectValid(oPartyM)) { SetLocalInt(oPartyM,"KILLED_BOSS",1); return; } while(GetIsObjectValid(oPartyM)) { SetLocalInt(oPartyM,"KILLED_BOSS",1); oPartyM = GetNextFactionMember(oPC); } }

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  • Set a variable on a PC and party
rdfs:comment
  • You must create a loop to cycle through all the Party members one by one and set the variable on each member. Here I will show you an example of how to Set a Varaible named "KILLED_BOSS" to a value of 1, within a conversation "Actions Taken" node. void main() { object oPC = GetPCSpeaker(); if(!GetIsPC(oPC))return; object oPartyM = GetFirstFactionMember(oPC); // If not in party avoid loop if(!GetIsObjectValid(oPartyM)) { SetLocalInt(oPartyM,"KILLED_BOSS",1); return; } while(GetIsObjectValid(oPartyM)) { SetLocalInt(oPartyM,"KILLED_BOSS",1); oPartyM = GetNextFactionMember(oPC); } }
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abstract
  • You must create a loop to cycle through all the Party members one by one and set the variable on each member. Here I will show you an example of how to Set a Varaible named "KILLED_BOSS" to a value of 1, within a conversation "Actions Taken" node. void main() { object oPC = GetPCSpeaker(); if(!GetIsPC(oPC))return; object oPartyM = GetFirstFactionMember(oPC); // If not in party avoid loop if(!GetIsObjectValid(oPartyM)) { SetLocalInt(oPartyM,"KILLED_BOSS",1); return; } while(GetIsObjectValid(oPartyM)) { SetLocalInt(oPartyM,"KILLED_BOSS",1); oPartyM = GetNextFactionMember(oPC); } } Object oPC can be changed to anything you might need to loop the party, for example, if on a OnEnter of a trigger, use GetEnteringObject() If this is on a OnDeath of a creature, use either GetLastKiller() or GetLastHostileActor().
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