Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes
| Attributes | Values |
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| rdfs:label
| - Phantasmal Killer
- Phantasmal killer
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| rdfs:comment
| - Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes
- [[Category:]] Phantasmal killer, originally known as Carbury's killer, was an illusion spell that created a phantasm of an attack by the most fearful creature the victim could imagine.
- You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage. Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.
- 4th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At thestart of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
- Spell level: sorcerer/wizard 4 cleric with death domain 4 Innate level: 4 School: illusion Descriptor: fear, mind-affecting Components: verbal, somatic Range: medium (20 meters) Area of effect: single Duration: instant Save: will and fortitude Spell resistance: yes Additional counterspells: true seeing
- Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration and takes 4d10 psychic damage at the beginning of its turns. At the end of its turn, the target makes a Wisdom saving throw. On a successful save, the spell ends.
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| inventor
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| save type
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| dcterms:subject
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| level innate
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| persist
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| quicken
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| magelevel
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| maximize
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| innatelevel
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| level sorwiz
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| still
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| hostile
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| silent
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| spellresistance
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| spell resistance
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| empower
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| Immunity
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| dbkwik:forgotten-r...iPageUsesTemplate
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| dbkwik:forgottenre...iPageUsesTemplate
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| dbkwik:nwn2/proper...iPageUsesTemplate
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| dbkwik:freed20/pro...iPageUsesTemplate
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| Range
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| Name
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| save
| - will and fortitude
- Will and Fortitude
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| DESC
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| school2e
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| duration type
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| school3e
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| school1e
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| school5e
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| domains3e
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| dbkwik:nwn/property/wikiPageUsesTemplate
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| Line
| - Phantoms
- phantasmal killer
- weird
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| Domain
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| Components
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| Duration
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| Icon
| - Is_phantasmalkiller.png
- is_phankill.gif
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| counters
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| Area
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| extend
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| School
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| Descriptor
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| level additional
| - Cleric with Death or Dream domain 4
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| domainlevel
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| abstract
| - Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration and takes 4d10 psychic damage at the beginning of its turns. At the end of its turn, the target makes a Wisdom saving throw. On a successful save, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
- Spell level: sorcerer/wizard 4 cleric with death domain 4 Innate level: 4 School: illusion Descriptor: fear, mind-affecting Components: verbal, somatic Range: medium (20 meters) Area of effect: single Duration: instant Save: will and fortitude Spell resistance: yes Additional counterspells: true seeing Description: The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magical damage.
- Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes
- [[Category:]] Phantasmal killer, originally known as Carbury's killer, was an illusion spell that created a phantasm of an attack by the most fearful creature the victim could imagine.
- You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage. Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.
- 4th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At thestart of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
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| is Spell
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| is 4th spell
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