About: Phantasmal Killer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes

AttributesValues
rdfs:label
  • Phantasmal Killer
  • Phantasmal killer
rdfs:comment
  • Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes
  • [[Category:]] Phantasmal killer, originally known as Carbury's killer, was an illusion spell that created a phantasm of an attack by the most fearful creature the victim could imagine.
  • You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage. Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.
  • 4th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At thestart of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
  • Spell level: sorcerer/wizard 4 cleric with death domain 4 Innate level: 4 School: illusion Descriptor: fear, mind-affecting Components: verbal, somatic Range: medium (20 meters) Area of effect: single Duration: instant Save: will and fortitude Spell resistance: yes Additional counterspells: true seeing
  • Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration and takes 4d10 psychic damage at the beginning of its turns. At the end of its turn, the target makes a Wisdom saving throw. On a successful save, the spell ends.
inventor
save type
  • W
dcterms:subject
level innate
  • 4(xsd:integer)
persist
  • No
quicken
  • Yes
magelevel
  • 4(xsd:integer)
maximize
  • Yes
innatelevel
  • 4(xsd:integer)
level sorwiz
  • 4(xsd:integer)
still
  • Yes
hostile
  • Yes
silent
  • Yes
spellresistance
  • yes
spell resistance
  • Yes
empower
  • Yes
Immunity
  • fear, mind-affecting
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
dbkwik:nwn2/proper...iPageUsesTemplate
dbkwik:freed20/pro...iPageUsesTemplate
Range
  • Medium
  • m
Name
  • Phantasmal Killer
save
  • will and fortitude
  • Will and Fortitude
DESC
  • 259200.0
school2e
duration type
  • instant
school3e
school1e
school5e
domains3e
dbkwik:nwn/property/wikiPageUsesTemplate
Line
  • Phantoms
  • phantasmal killer
  • weird
Domain
  • death
Components
  • VS
Duration
  • instant
Icon
  • Is_phantasmalkiller.png
  • is_phankill.gif
counters
Area
  • Single
  • single
extend
  • No
School
Descriptor
  • Fear, Mind-Affecting
level additional
  • Cleric with Death or Dream domain 4
domainlevel
  • 4(xsd:integer)
abstract
  • Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration and takes 4d10 psychic damage at the beginning of its turns. At the end of its turn, the target makes a Wisdom saving throw. On a successful save, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
  • Spell level: sorcerer/wizard 4 cleric with death domain 4 Innate level: 4 School: illusion Descriptor: fear, mind-affecting Components: verbal, somatic Range: medium (20 meters) Area of effect: single Duration: instant Save: will and fortitude Spell resistance: yes Additional counterspells: true seeing Description: The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magical damage.
  • Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes
  • [[Category:]] Phantasmal killer, originally known as Carbury's killer, was an illusion spell that created a phantasm of an attack by the most fearful creature the victim could imagine.
  • You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage. Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.
  • 4th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At thestart of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
is Spell of
is 4th spell of
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