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Andy O'Neil is an American video game engineer. O'Neil was a lead technical engineer at Retro Studios for Metroid Prime and Metroid Prime 2: Echoes. Prior to its cancellation, either O'Neil or David Kirsch was the lead engineer of Car Combat, another game in development by Retro. O'Neil also assisted in developing a demo of a Revolution (the codename for the Wii) version of Echoes to be shown at the Tokyo Game Show in 2005. In Metroid Prime 3: Corruption, he was credited under additional thanks. O'Neil contributed weapon particle effects, player package and collision for the game, but left Retro Studios in 2005, 2 years before the game was released.

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  • Andy O'Neil
  • Andy O'Neil
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  • Andy O'Neil is an American video game engineer. O'Neil was a lead technical engineer at Retro Studios for Metroid Prime and Metroid Prime 2: Echoes. Prior to its cancellation, either O'Neil or David Kirsch was the lead engineer of Car Combat, another game in development by Retro. O'Neil also assisted in developing a demo of a Revolution (the codename for the Wii) version of Echoes to be shown at the Tokyo Game Show in 2005. In Metroid Prime 3: Corruption, he was credited under additional thanks. O'Neil contributed weapon particle effects, player package and collision for the game, but left Retro Studios in 2005, 2 years before the game was released.
  • Andy O'Neil es un ingeniero estadounidense de videojuegos. O'Neil fue un ingeniero técnico principal en Retro Studios para Metroid Prime y Metroid Prime 2: Echoes. O'Neil también ayudó en el desarrollo de una demo de una versión de Revolution (el nombre en clave para Wii) de Echoes que se mostraría en el Tokyo Game Show en 2005. En Metroid Prime 3: Corruption se le acreditó en agradecimientos adicionales. O'Neil contribuyó con efectos de partículas de armas, paquetes de jugadores y colisión, pero dejó Retro Studios en 2005.
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  • Andy O'Neil is an American video game engineer. O'Neil was a lead technical engineer at Retro Studios for Metroid Prime and Metroid Prime 2: Echoes. Prior to its cancellation, either O'Neil or David Kirsch was the lead engineer of Car Combat, another game in development by Retro. O'Neil also assisted in developing a demo of a Revolution (the codename for the Wii) version of Echoes to be shown at the Tokyo Game Show in 2005. In Metroid Prime 3: Corruption, he was credited under additional thanks. O'Neil contributed weapon particle effects, player package and collision for the game, but left Retro Studios in 2005, 2 years before the game was released. O'Neil's work on the Prime series is described as "Player morphball, player movement (normal, screw attack, wall jump etc) & collision detection, player weapons and effects (ice spreader, dark beam, plasma beam), custom creature effects (‘Ing Spot’), split screen multiplayer. Particle system, weapon system, defragmenting memory allocator(s), collision detection system, physics system refactor, ARAM management system, CPU and memory optimization, network file system. Static lighting (lightmaps), offline visibility calculation (PVS), particle editor, network connection tool, ‘fast script cook’, world cooker optimization, automatic loading code generation". O'Neil Previously worked at NMS Software Ltd. (1995-98), Tigon Software (1988-99, contract) and Acclaim Studios Austin (1999-2000). He is now the vice president of Bluepoint Games, an independent studio that has recently worked on remasters of Sony games, such as God of War and Shadow of the Colossus.
  • Andy O'Neil es un ingeniero estadounidense de videojuegos. O'Neil fue un ingeniero técnico principal en Retro Studios para Metroid Prime y Metroid Prime 2: Echoes. O'Neil también ayudó en el desarrollo de una demo de una versión de Revolution (el nombre en clave para Wii) de Echoes que se mostraría en el Tokyo Game Show en 2005. En Metroid Prime 3: Corruption se le acreditó en agradecimientos adicionales. O'Neil contribuyó con efectos de partículas de armas, paquetes de jugadores y colisión, pero dejó Retro Studios en 2005. El trabajo de O'Neil en la Saga Prime se describe como juego de Morfosfera, movimiento del jugador (normal, Ataque Barrena, Salto trepador, etc.), detección de colisiones, armas del jugador y efectos (Difusor de Hielo, Rayo Oscuro, Rayo de Plasma), sistema de partículas, sistema de armas, desfragmentador de memoria, sistema de detección de colisiones, sistema de gestión ARAM, optimización de la CPU y de la memoria, sistema de ficheros en red, iluminación estática, cálculo de visibilidad fuera de línea, editor de partículas, herramienta de conexión de red, generación automática de código de carga... O'Neil es actualmente el vicepresidente de Bluepoint Games, un estudio independiente que ha trabajado recientemente en remasterizaciones de juegos de Sony, como God of War y Shadow of the Colossus. en:Andy O'Neil Categoría:Empleados de Retro Studios Categoría:Metroid Prime Categoría:Metroid Prime 2: Echoes
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