Water Walking is a magical effect, a spell, and an ability that allows the caster to walk, run, and jump on water as if it were solid ground. When this effect expires the caster falls in the water and swims. Water Walking does not have a magnitude, it is always 100% effective if successfully cast. This effect is a member of the Alteration school of magic, governed by Willpower.
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| - Water Walking (Morrowind)
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| - Water Walking is a magical effect, a spell, and an ability that allows the caster to walk, run, and jump on water as if it were solid ground. When this effect expires the caster falls in the water and swims. Water Walking does not have a magnitude, it is always 100% effective if successfully cast. This effect is a member of the Alteration school of magic, governed by Willpower.
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abstract
| - Water Walking is a magical effect, a spell, and an ability that allows the caster to walk, run, and jump on water as if it were solid ground. When this effect expires the caster falls in the water and swims. Water Walking does not have a magnitude, it is always 100% effective if successfully cast. This effect is a member of the Alteration school of magic, governed by Willpower. Water Walking can be cast while swimming at the water's surface, causing the Nerevarine to immediately begin walking instead of swimming. This effect can not be cast while underwater, and the Nerevarine is unable to swim underwater even if desired for the duration of the effect. Landing in water after falling from a substantial height with this effect active causes damage equivalent to hitting solid ground.
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