About: TEXTURE1 and TEXTURE2   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The TEXTURE1 and TEXTURE2 lumps define how wall patches from the WAD file should combine to form wall textures. In other words, a texture is decomposed into smaller textures in such a way that repeating areas are only stored once. At startup time (to be precise, during "R_Init: Init DOOM refresh daemon"), the patches inside the WAD are read and combined into Wall Textures, or how the source code refers to, 'map textures'.

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  • TEXTURE1 and TEXTURE2
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  • The TEXTURE1 and TEXTURE2 lumps define how wall patches from the WAD file should combine to form wall textures. In other words, a texture is decomposed into smaller textures in such a way that repeating areas are only stored once. At startup time (to be precise, during "R_Init: Init DOOM refresh daemon"), the patches inside the WAD are read and combined into Wall Textures, or how the source code refers to, 'map textures'.
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abstract
  • The TEXTURE1 and TEXTURE2 lumps define how wall patches from the WAD file should combine to form wall textures. In other words, a texture is decomposed into smaller textures in such a way that repeating areas are only stored once. At startup time (to be precise, during "R_Init: Init DOOM refresh daemon"), the patches inside the WAD are read and combined into Wall Textures, or how the source code refers to, 'map textures'.
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