rdfs:comment
| - Hit Dice: 3d8+3 (16 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15 Base Attack/Grapple: +3/+0 Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) Full Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Electricity ray Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Saves: Fort +4, Ref +8, Will +4 Abilities: Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13 Challenge Rating:
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abstract
| - Hit Dice: 3d8+3 (16 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15 Base Attack/Grapple: +3/+0 Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) Full Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Electricity ray Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Saves: Fort +4, Ref +8, Will +4 Abilities: Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings) Feats: Dodge, Weapon Finesse Environmen: Elemental Plane of Air Organization: Solitary or clutch (2–4) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 4–6 HD (Small) Level Adjustment: —
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