About: Adaptive Difficulty   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Adaptive Difficulty is an extra in the Lego Star Wars games. When turned on, there are some major changes. If you play well, you'll lose 4,000 studs if you die. If you play poorly and die a lot, you'll only lose 1,000 studs. The extra is available at the beginning of the game.

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  • Adaptive Difficulty
rdfs:comment
  • Adaptive Difficulty is an extra in the Lego Star Wars games. When turned on, there are some major changes. If you play well, you'll lose 4,000 studs if you die. If you play poorly and die a lot, you'll only lose 1,000 studs. The extra is available at the beginning of the game.
  • The power to make difficulty become adaptive/dynamic. Variation of Difficulty Manipulation.
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Row 1 info
  • Cause difficulty to become adaptive.
Row 1 title
  • Power/Ability to:
Box Title
  • Adaptive Difficulty
Caption
  • Eris revealed to Kazuma after he defeated the "Demon King", that the battles/challenges would never truly end and would in fact only increase in difficulty every time he managed to win against them.
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  • 330(xsd:integer)
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  • black
abstract
  • Adaptive Difficulty is an extra in the Lego Star Wars games. When turned on, there are some major changes. If you play well, you'll lose 4,000 studs if you die. If you play poorly and die a lot, you'll only lose 1,000 studs. The extra is available at the beginning of the game.
  • The power to make difficulty become adaptive/dynamic. Variation of Difficulty Manipulation.
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