About: Energy Storage   Sponge Permalink

An Entity of Type : dbkwik:resource/AF383_DOGSJEv2D7qKNsCA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Energy Storage is the Elementalist primary attribute, which increases maximum energy by 3 for every point invested.

AttributesValues
rdf:type
rdfs:label
  • Energy Storage
rdfs:comment
  • Energy Storage is the Elementalist primary attribute, which increases maximum energy by 3 for every point invested.
  • The Energy Storage is a level 1 structure in Total Annihilation available to both the ARM and the CORE. For each Energy Storage built, the player's energy stock capacity is increased by 3000. Conversely, each Energy Storage destroyed will reduce the player's energy stock capacity by 3000, and the excess energy is lost. The building is essential to have when weapons that consume large amounts of energy are in play, and is also useful in storing excess energy for later use.
  • Because the sun cannot shine all the time, homes powered by solar energy need other sources of energy, or a way of storing that energy for later, or both. This storage can be real or theoretical. * Storing electrical energy in chemical form inside a battery is real storage -- you can get electricity back out of it later. Of course energy storage isn't 100% efficient, and the battery will never give you back everything you stored in it. * Theoretical or notional storage would include feeding your electrical energy to the electrical utility grid during sunny days and then buying electricity from the same utility at night. Here you are not really storing anything, but you are building up credit during the day which you can draw down at night. Perhaps something real is being stored, but
sameAs
dcterms:subject
Tech Level
  • 1(xsd:integer)
Build Time
  • 12710(xsd:integer)
  • 12750(xsd:integer)
dbkwik:guildwars/p...iPageUsesTemplate
dbkwik:totalannihi...iPageUsesTemplate
Tag
  • ARMESTOR
  • CORESTOR
Built by
Align
  • center
Unit Name
  • Energy Storage
Class
  • ENERGY
Image File
Metal Cost
  • 240(xsd:integer)
  • 250(xsd:integer)
Energy Cost
  • 2430(xsd:integer)
  • 2490(xsd:integer)
abstract
  • Energy Storage is the Elementalist primary attribute, which increases maximum energy by 3 for every point invested.
  • Because the sun cannot shine all the time, homes powered by solar energy need other sources of energy, or a way of storing that energy for later, or both. This storage can be real or theoretical. * Storing electrical energy in chemical form inside a battery is real storage -- you can get electricity back out of it later. Of course energy storage isn't 100% efficient, and the battery will never give you back everything you stored in it. * Theoretical or notional storage would include feeding your electrical energy to the electrical utility grid during sunny days and then buying electricity from the same utility at night. Here you are not really storing anything, but you are building up credit during the day which you can draw down at night. Perhaps something real is being stored, but it's money, not energy. A system is generally desiged to store electrical energy or heat. * Batteries, electrical grid, fuel cells * Hot water for domestic or floor-heating use or heat in a thermal mass Here are some common storage technologies and their pros and cons. 1. * The electrical grid 1. * Batteries (see own page) 1. * Fuel cells 2. * Hot water tank 3. * Thermal mass
  • The Energy Storage is a level 1 structure in Total Annihilation available to both the ARM and the CORE. For each Energy Storage built, the player's energy stock capacity is increased by 3000. Conversely, each Energy Storage destroyed will reduce the player's energy stock capacity by 3000, and the excess energy is lost. The building is essential to have when weapons that consume large amounts of energy are in play, and is also useful in storing excess energy for later use.
is Attributes of
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