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- (1) Las fechas de emisión y rating/ranking corresponden a Estados Unidos
- The name given the territory under control of the reptiloid Nall and the Clawed Fist Fleet. Prior to the Coalition Fleet defeat of the Parallax at Nalhom in 3005, the Parallax included Nalhom, Lebal, Grimlahd, Vollista, Val Shohob, and Nocturn. The territory is divided from independent worlds such as Ungstir and Tomin Kora by a stretch of wrecked starship hulls known as The Line of Pain. Governance of the Parallax is conducted by the Vox and the subordinate Order Council, which includes representatives from the fleet and the Vox Nalia Church.
- Parallax (also known as the "Parallax Entity" and the "Parallax Parasite") is a powerful superhuman creature found in DC universe and one of the main antagonists of the Green Lantern mythos - an embodiment of fear itself Parallax can possess others and cause untold horror in the universe.
- Parallax is the emotional embodiment of fear and an enemy of the Green Lantern Corps. He serves as the main antagonist in Green Lantern.
- Parallax is a recurring ability in the franchise. It may paralyze the enemy.
- Parallax is a warper and an exemplar.
- Parallax is the 46th level in Bloons Insanity.
- Na ošetřovnu zavítal poručík Joe Carey, který byl po krátkém konfliktu ve strojovně napaden svou Makistickou podřízenou Toressovou. Napětí mezi flotilní a Makistickou posádkou neustále roste a někde uprostřed stojí pouze Chakotay, který se snaží situaci uklidnit. Chce po kapitánovi Janewayové, aby dala vyšší funkce jeho bývalým členům posádky, a aby nebyli přiřazováni pouze na sekundární úkoly. Ovšem ona se k tomu staví negativně. Velice ji překvapí, když Chakotay navrhne na post hlavního inženýra právě problémovou Torresovou. Ovšem později svůj odmítavý postoj změní, když B'Elanna pomůže Voyageru dostat se z kvantové singularity, ve které uvízl.
- Parallax is a powerful cosmic entity, which is fed by fear.
- As the USS Voyager sets off on its long journey home, its crewmembers—part-Starfleet, part-Maquis—are having trouble coming to terms with working together.
- Centered around Nalhom, this territory was ruled by the Nall in the 27th Century.
- Parallax is the physical embodiment of fear, an entity given power by the emotional electromagnetic spectrum. Thousands of years ago the Guardians of the Universe imprisoned him in their Central Power Battery on Oa, and his presence caused the infamous yellow impurity in the Green Lantern Corps' power rings. He is eventually released when he possessed the legendary Hal Jordan, turning him evil and driving him completely insane. Eventually Jordan is released from the malevolent creature's control, although it has continued to menace the Green Lantern Corps and all the forces of good in general.
- As an interesting sidenote, this is where The Doctor begins his character development and delivers some serious funny.
- De Klingon/Mens hybride B'Elanna Torres beëindigt een ruzie met luitenant Joe Carey door het breken van zijn neus. Chakotay probeert haar uit te leggen dat dit soort gedrag absoluut niet toelaatbaar is aan boord van het Starfleet sterrenschip USS Voyager. Ondanks haar gewelddadige aard heeft Chakotay veel vertrouwen in haar en haar technische talenten als ingenieur. Hij beveelt Torres bij kapitein Kathryn Janeway als kandidaat Hoofd ingenieur aan.
- Tier: 4-B | Low 2-C via chain reaction in Zero Hour, due to being present at the dawn of time. Name: Parallax Origin: DC Comics Gender: Male Age: Unknown Classification: Alien Parasite/Conceptual being/Embodiment of fear Powers and Abilities: Superhuman Physical Characteristics, Able to control people and use them as hosts, Energy projection, Energy absorption. In Zero Hour, Parallax was able to manipulate space and time to the point where it could recreate the universe in its image. Speed: Unknown movement speed. Massively FTL+ travel speed | Unknown Stamina: Unknown Standard Equipment: None
- In the Settings menu from the main menu in Terraria, the Parallax option controls how much the background scrolls relative to the foreground. A setting of 0 (default) will have the background (which consists of sky, walls, etc.) scroll with the foreground (what you walk on and bump into etc.). A setting of 100 will scroll the background tiles at a high speed relative to the foreground tiles when walking left or right, giving the game a more prominent 3D effect. Settings of 0-100 (inclusive) are available.
- The thing that makes this nebula different from all others is the constant, speeding rotation and revolution performed by the individual clouds and pools. Debris buzzes about with a purpose, moving from corner to corner, trailing dust and gaseous tails. Tiny explosions send sparkling clouds in all directions. Just like any other nebula, sensors are useless here. Quiet disorientation sets in and a sense of claustrophobia quickly follows. Contents: Excise Smokescreen Red Alert Parallax Obvious exits: Above Plane leads to Deep Space - Galactic Plane. Spinward leads to Deep Space - Subplanar. Door Excise
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