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| - This week, Zero Punctuation reviews Rise of the Triad.
- Rise of the Triad oder kurz ROTT ist ein Ego-Shooter für den PC, der am 21. Dezember 1994 von der Firma Apogee Software veröffentlicht wurde. Da in dem Spiel exzessive Gewalt vorkommt, wurde es in Deutschland indiziert. Das Spiel war ursprünglich als Add-on zu Wolfenstein 3D konzipiert (benutzt auch eine stark modifizierte Version von dessen Engine) und wurde von Apogee Software als Konkurrenzprodukt zu Doom vermarktet. ROTT ist, in der Entwicklungsgeschichte Apogees/3D Realms', auch der direkte Vorgänger von Duke Nukem 3D.
- The lead designer and creative director of Rise of the Triad was Tom Hall, and the game was his first project after Doom. He had been fired from id Software by John Carmack in early August 1993 due to differences in design. He immediately started working on Rise of the Triad, and had written the original design document by November the same year.
- Rise of the Triad is a First-Person Shooter released by Apogee Software in 1994. There's a story, involving a United Nations special operations team sent to investigate suspicious cult activity on a remote island, but you wouldn't know it unless you read the manual. Like most early FPS's, it's all about shooting anything that moves and picking up anything that doesn't. Rise of the Triad introduced a number of gameplay innovations, many of which have become common in the FPS genre: elevated platforms, jumping, sneaky enemies that play dead and steal your weapons, areas full of poison gas, a plethora of different missile weapons, adjustable violence levels with a password lockout, breakable windows, bullet damage to walls, selectable player characters with varying abilities, and extensive mu
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| - The lead designer and creative director of Rise of the Triad was Tom Hall, and the game was his first project after Doom. He had been fired from id Software by John Carmack in early August 1993 due to differences in design. He immediately started working on Rise of the Triad, and had written the original design document by November the same year. The game was initially meant to be an official sequel to Wolfenstein 3D, appropriately called "Rise of the Triad: Wolfenstein 3D Part II". Apogee had licensed the Wolfenstein engine for the game, but the development team added many features to the game, among others, distance shading, jumping, gibbing, parralax skies and so on. The major drawback of using the Wolfenstein engine was the lack of a z axis, a technical limitation that resulted in maps with no height differences, and a strict 90º angle architecture.
- Rise of the Triad is a First-Person Shooter released by Apogee Software in 1994. There's a story, involving a United Nations special operations team sent to investigate suspicious cult activity on a remote island, but you wouldn't know it unless you read the manual. Like most early FPS's, it's all about shooting anything that moves and picking up anything that doesn't. Rise of the Triad introduced a number of gameplay innovations, many of which have become common in the FPS genre: elevated platforms, jumping, sneaky enemies that play dead and steal your weapons, areas full of poison gas, a plethora of different missile weapons, adjustable violence levels with a password lockout, breakable windows, bullet damage to walls, selectable player characters with varying abilities, and extensive multiplayer support. In an era where "online gaming" meant two people playing head-to-head over a direct modem link, Rise of the Triad offered 11-way multiplayer games over a local area network (a dedicated server is required for more than eight players.) The game supports a number of multiplayer variants, including basic deathmatch, several variations of "tag", a race to collect the most treasure in the least amount of time, and "Capture the Triad" - the first implementation of Capture the Flag in a first person shooter. Each mode offered a number of tunable options to further customize gameplay. The game didn't support this newfangled Internet thing, just Novell NetWare, so the only way most people could enjoy an 11-player fragfest was to take over an office or academic computer lab after hours. The adjustable violence setting allows the player to select from four levels of gore: the self-explanatory None, small spurts of blood on Some, big damage causing enemies to turn into a little pile of mush on A Lot, and the default setting of Excessive, which can occasionally result in Ludicrous Gibs. An "engine killing gibs" cheat existed that, when enabled, would caused exploded enemies to spew hundreds of pounds of gibs that would fly across the room. Interestingly, the shareware and "registered" (full retail) releases of the game have no single-player levels in common (the retail version did include the multiplayer levels from the shareware version). Apogee sold three different versions of the game: a basic floppy-disk version, a CD version that included additional levels and other bonus material, and a Site License CD version. The Site License version allowed for installation on up to 11 computers and included multiplayer levels designed for big games, a signed license certificate "suitable for framing", and 11 individual license cards. Apogee also sold a bonus pack that added some of the CD bonus content to the floppy-disk version of the game. The full version of ROTT supports user-made levels. Additionally, the bonus pack includes the RANDROTT random level generator which can generate a set of up to 100 levels for either single-player or multiplayer. Unfortunately for Apogee, Rise of the Triad hit the streets two weeks after id Software (who once used Apogee as a publisher) rewrote the PC gaming rulebook with the release of Doom. ROTT was based on an evolution of the Wolfenstein 3D game engine and, like its progenitor, only supported walls laid out on a square grid at 90-degree angles to each other. Although staircases and bridges could be built using floating platforms (and players could go both under and over a bridge, which you could not do in Doom), the floor and ceiling heights throughout each level were fixed. Jumping was only possible through the use of fixed jump-pads. Next to Doom, which featured walls at any angle, variable floor and ceiling heights, and ambient lighting effects, ROTT looked dated. However, despite being graphically behind the times, it was still a damn fun game. Apogee/3D Realms have since released the source code to the game and there is at least one enhanced Win32 port of the game available. You will need the original data files (which remain copyrighted) to play it, though. (The data files for the shareware version are still available for free.)
- This week, Zero Punctuation reviews Rise of the Triad.
- Rise of the Triad oder kurz ROTT ist ein Ego-Shooter für den PC, der am 21. Dezember 1994 von der Firma Apogee Software veröffentlicht wurde. Da in dem Spiel exzessive Gewalt vorkommt, wurde es in Deutschland indiziert. Das Spiel war ursprünglich als Add-on zu Wolfenstein 3D konzipiert (benutzt auch eine stark modifizierte Version von dessen Engine) und wurde von Apogee Software als Konkurrenzprodukt zu Doom vermarktet. ROTT ist, in der Entwicklungsgeschichte Apogees/3D Realms', auch der direkte Vorgänger von Duke Nukem 3D.
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