NPC graphics can be customized without editing the base graphics file.
* In any appropriate artwork program, create a 48x48 picture, with a black background, and draw the picture you want to replace.
* Save the picture as chara_#.bmp in the elona/user/graphics folder, where # is the number of the sprite being replaced.
* The numbers correspond to the NPC sprites from the elona/graphic/character.bmp sheet.
* There are 33 columns and 25 rows of 48x48 boxes in character.bmp
* Some example points; 4 is the little girl, 102 and 103 are respectively male/female beggars, and 168 is the putit. The gray box in the upper-left corner is 0, if you really want to change that.
* For multi-tile creatures (ent, troll, giant, etc.), the upper and lower parts must be saved as individua
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rdfs:label
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rdfs:comment
| - NPC graphics can be customized without editing the base graphics file.
* In any appropriate artwork program, create a 48x48 picture, with a black background, and draw the picture you want to replace.
* Save the picture as chara_#.bmp in the elona/user/graphics folder, where # is the number of the sprite being replaced.
* The numbers correspond to the NPC sprites from the elona/graphic/character.bmp sheet.
* There are 33 columns and 25 rows of 48x48 boxes in character.bmp
* Some example points; 4 is the little girl, 102 and 103 are respectively male/female beggars, and 168 is the putit. The gray box in the upper-left corner is 0, if you really want to change that.
* For multi-tile creatures (ent, troll, giant, etc.), the upper and lower parts must be saved as individua
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dcterms:subject
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abstract
| - NPC graphics can be customized without editing the base graphics file.
* In any appropriate artwork program, create a 48x48 picture, with a black background, and draw the picture you want to replace.
* Save the picture as chara_#.bmp in the elona/user/graphics folder, where # is the number of the sprite being replaced.
* The numbers correspond to the NPC sprites from the elona/graphic/character.bmp sheet.
* There are 33 columns and 25 rows of 48x48 boxes in character.bmp
* Some example points; 4 is the little girl, 102 and 103 are respectively male/female beggars, and 168 is the putit. The gray box in the upper-left corner is 0, if you really want to change that.
* For multi-tile creatures (ent, troll, giant, etc.), the upper and lower parts must be saved as individual files.
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