About: Custom NPC sprite   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

NPC graphics can be customized without editing the base graphics file. * In any appropriate artwork program, create a 48x48 picture, with a black background, and draw the picture you want to replace. * Save the picture as chara_#.bmp in the elona/user/graphics folder, where # is the number of the sprite being replaced. * The numbers correspond to the NPC sprites from the elona/graphic/character.bmp sheet. * There are 33 columns and 25 rows of 48x48 boxes in character.bmp * Some example points; 4 is the little girl, 102 and 103 are respectively male/female beggars, and 168 is the putit. The gray box in the upper-left corner is 0, if you really want to change that. * For multi-tile creatures (ent, troll, giant, etc.), the upper and lower parts must be saved as individua

AttributesValues
rdfs:label
  • Custom NPC sprite
rdfs:comment
  • NPC graphics can be customized without editing the base graphics file. * In any appropriate artwork program, create a 48x48 picture, with a black background, and draw the picture you want to replace. * Save the picture as chara_#.bmp in the elona/user/graphics folder, where # is the number of the sprite being replaced. * The numbers correspond to the NPC sprites from the elona/graphic/character.bmp sheet. * There are 33 columns and 25 rows of 48x48 boxes in character.bmp * Some example points; 4 is the little girl, 102 and 103 are respectively male/female beggars, and 168 is the putit. The gray box in the upper-left corner is 0, if you really want to change that. * For multi-tile creatures (ent, troll, giant, etc.), the upper and lower parts must be saved as individua
dcterms:subject
abstract
  • NPC graphics can be customized without editing the base graphics file. * In any appropriate artwork program, create a 48x48 picture, with a black background, and draw the picture you want to replace. * Save the picture as chara_#.bmp in the elona/user/graphics folder, where # is the number of the sprite being replaced. * The numbers correspond to the NPC sprites from the elona/graphic/character.bmp sheet. * There are 33 columns and 25 rows of 48x48 boxes in character.bmp * Some example points; 4 is the little girl, 102 and 103 are respectively male/female beggars, and 168 is the putit. The gray box in the upper-left corner is 0, if you really want to change that. * For multi-tile creatures (ent, troll, giant, etc.), the upper and lower parts must be saved as individual files.
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