About: Death March   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdfs:label
  • Death March
  • Death march
rdfs:comment
  • |}
  • The Wehrmacht use the death march as a sign of hatred towards the emeny. They go to a simple house, mansion, or castle and torch the place down as a sign of ethnic cleansing to their enemies.
  • Transforming into just a skull, it sprouts into antlers, each one of them summoning the aid of a nearby Shinigami to donate their powers. The purple flames of each Shinigami burn down the antlers like a fuse and ignite it's mouth, firing a beam of all consuming bright light. As a standard action, you can damage up to 1 creature per level, no two of which can be further than 50 feet from one another. These creatures must make a will save DC: 16+ Charisma modifier or take normal damage as well as 1d6 holy or unholy damage per level (Max 15d6). Creatures that fail this saving throw are also shaken for 1d4+2 rounds.
  • A death march was a grueling form of torture. In 2371, USS Voyager conscript Henley described the 10.1 kilometer run Tuvok had her and other former Maquis complete as a "death march". The Vulcan explained that he had increased the gravity settings on the deck by ten percent, to better prepare them for unforeseen conditions. (VOY: "Learning Curve")
  • Death March is the Necropolis campaign in the Heroes of Might and Magic IV expansion Winds of War, and consists of three scenarios. The undead Necromancer Baron Von Tarkin grows tired of peace, and of being surrounded by the kingdoms of the living, and decides to invade the kingdom of Channon. The three scenarios in order are: 1. * Prelude to Invasion 2. * Flies in the Ointment 3. * The Hand of Death
  • Death March are evil side missions located in The Warren and The Historic District. The missions will be given by Sasha. It is similar to the Good Side Mission, Walk the Dogs. The only difference is you publicly execute your prisoners after forcing them to their destination. Your objective is to escort the prisoners to a fixed location. Along the way, the Prisoners will attempt to flee or attack you, which you must shock them until they submit and resume walking. You can zap a prisoner during the march to make them walk faster.
sameAs
Level
  • 58(xsd:integer)
dcterms:subject
maxnum
  • 1(xsd:integer)
stepartist
songrelease
  • 2011-10-15(xsd:date)
Mastery
  • Aggression
notecount
  • 580(xsd:integer)
nps
  • 1(xsd:integer)
songlength
  • 153.0
recast
  • 180.0
herolevel
  • 20(xsd:integer)
levelnumber
  • 1733(xsd:integer)
filerelease
  • 2012-07-07(xsd:date)
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:ffr/property/wikiPageUsesTemplate
dbkwik:heroesofthe...iPageUsesTemplate
dbkwik:memory-alph...iPageUsesTemplate
dbkwik:mightandmag...iPageUsesTemplate
Number
  • 1(xsd:integer)
Category
  • Buff
  • Classical
Cast
  • 1.0
L
  • 58(xsd:integer)
Album
  • Void
Tier
  • 7(xsd:integer)
Difficulty
  • 22(xsd:integer)
Name
  • Death March
Genre
  • Modern Classical
  • Piano Solo
wheel
  • -
DESC
  • While death march is active, every time a group member slays an enemy, the shadowknight's groups gains increased intelligence, combat attack damage, casting speed and immunity to control spells for a short duration
nolevelup
  • y
dbkwik:infamous/pr...iPageUsesTemplate
imagewidth
  • 250(xsd:integer)
Duration
  • 60.0
Icon
  • Icon purple headstone.jpg
Class
  • Shadowknight
Description
  • Your final swing of also applies the base version of to all enemy Heroes in a large area.
Musician
Radius
  • 50.0
Target
  • Group
Effects
  • 10.0
abstract
  • |}
  • The Wehrmacht use the death march as a sign of hatred towards the emeny. They go to a simple house, mansion, or castle and torch the place down as a sign of ethnic cleansing to their enemies.
  • Transforming into just a skull, it sprouts into antlers, each one of them summoning the aid of a nearby Shinigami to donate their powers. The purple flames of each Shinigami burn down the antlers like a fuse and ignite it's mouth, firing a beam of all consuming bright light. As a standard action, you can damage up to 1 creature per level, no two of which can be further than 50 feet from one another. These creatures must make a will save DC: 16+ Charisma modifier or take normal damage as well as 1d6 holy or unholy damage per level (Max 15d6). Creatures that fail this saving throw are also shaken for 1d4+2 rounds.
  • A death march was a grueling form of torture. In 2371, USS Voyager conscript Henley described the 10.1 kilometer run Tuvok had her and other former Maquis complete as a "death march". The Vulcan explained that he had increased the gravity settings on the deck by ten percent, to better prepare them for unforeseen conditions. (VOY: "Learning Curve")
  • Death March are evil side missions located in The Warren and The Historic District. The missions will be given by Sasha. It is similar to the Good Side Mission, Walk the Dogs. The only difference is you publicly execute your prisoners after forcing them to their destination. Your objective is to escort the prisoners to a fixed location. Along the way, the Prisoners will attempt to flee or attack you, which you must shock them until they submit and resume walking. You can zap a prisoner during the march to make them walk faster. In The Warren, you escort 4 standard Dust Men held captive by Reaper Conduits. In The Historic District, the only the prisoners you will escort are 3 First Sons conduits.
  • Death March is the Necropolis campaign in the Heroes of Might and Magic IV expansion Winds of War, and consists of three scenarios. The undead Necromancer Baron Von Tarkin grows tired of peace, and of being surrounded by the kingdoms of the living, and decides to invade the kingdom of Channon. The three scenarios in order are: 1. * Prelude to Invasion 2. * Flies in the Ointment 3. * The Hand of Death
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