About: Lockpicks   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Lockpicks (File:Lockpick.png) were a limited time currency during the Superheroes 2015 Event. As soon as The Collector Pt.3 has been completed, there was a 10% chance of one Lockpick being awarded to the player when they caught Criminals in their town. Lockpicks were used to craft prizes in the Android's Dungeon.

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rdf:type
rdfs:label
  • Lockpicks
rdfs:comment
  • Lockpicks (File:Lockpick.png) were a limited time currency during the Superheroes 2015 Event. As soon as The Collector Pt.3 has been completed, there was a 10% chance of one Lockpick being awarded to the player when they caught Criminals in their town. Lockpicks were used to craft prizes in the Android's Dungeon.
  • Lockpicks are an ingame item that allow the opening of locked doors they usually have a finite number of uses and are high valued.
  • The lockpicks is an item in the Quest for Glory series. It is essential tool in the Thief's arsenal. It is featured in Quest for Glory I, Quest for Glory II, and Quest for Glory IV. They are known as "Lock Pick" (QFG1 and QFG2) or "Lockpick" (QFG4).
  • Lockpicks, or thieves' picks were one of the most indispensible tools for a rogue.
  • Lockpicks Bonus to Lockpicking skill. Digital Multimeter Bonus to Energy Systems,Electronics, and/or Robotics. Soldering Gun Bonus to Electronics and Robotics. Theodolite Bonus to Architecture. Pots and pans Bonus to Cooking. Farming equipment Bonus to Farming. Stethoscope Bonus to Medicine. 550 Cord Bonus to Traps. Anvil Bonus to Armorsmith. (This is tenuous at best. Kelvar, our modern day "armor", is made from woven fibers.) Two Quart Canteen Bonus to Survival. MREs Slow agonizing death.
  • One deficiency these picks have is in their durability; If the user is either too clumsy or attempting to pick an un-pickable lock, the lockpick will break. In the earliest Ultima games, only guards had lockpicks, then known as keys, meaning the player had to kill them to get access to certain areas. By Ultima III, lockpicks became available from any guild shop, and this would continue until Ultima V; although in that game, lockpicks could be obtained from treasure chests. There were no lockpicks available in Ultima VIII and Ultima IX.
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Row 1 info
Row 2 info
  • Crafting
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  • Event
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  • Type
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  • Limited Time?
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dbkwik:forgottenre...iPageUsesTemplate
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Name
  • Lockpicks
Type
  • Tools
Value
  • 30(xsd:integer)
dbkwik:quest-for-g...iPageUsesTemplate
dbkwik:questforglo...iPageUsesTemplate
imagewidth
  • 116(xsd:integer)
abstract
  • One deficiency these picks have is in their durability; If the user is either too clumsy or attempting to pick an un-pickable lock, the lockpick will break. In the earliest Ultima games, only guards had lockpicks, then known as keys, meaning the player had to kill them to get access to certain areas. By Ultima III, lockpicks became available from any guild shop, and this would continue until Ultima V; although in that game, lockpicks could be obtained from treasure chests. From Ultima VI to Ultima VII Part Two, they were know known under the name lockpicks, and worked the same as previous iterations. They were also readily available since many tool shops sold them. There were no lockpicks available in Ultima VIII and Ultima IX.
  • Lockpicks (File:Lockpick.png) were a limited time currency during the Superheroes 2015 Event. As soon as The Collector Pt.3 has been completed, there was a 10% chance of one Lockpick being awarded to the player when they caught Criminals in their town. Lockpicks were used to craft prizes in the Android's Dungeon.
  • Lockpicks are an ingame item that allow the opening of locked doors they usually have a finite number of uses and are high valued.
  • Lockpicks Bonus to Lockpicking skill. Digital Multimeter Bonus to Energy Systems,Electronics, and/or Robotics. Soldering Gun Bonus to Electronics and Robotics. Theodolite Bonus to Architecture. Pots and pans Bonus to Cooking. Farming equipment Bonus to Farming. Stethoscope Bonus to Medicine. 550 Cord Bonus to Traps. Anvil Bonus to Armorsmith. (This is tenuous at best. Kelvar, our modern day "armor", is made from woven fibers.) Two Quart Canteen Bonus to Survival. MREs Slow agonizing death. I also suggest, although this may have been forwarded already, that Driving should start at Average, like Computer Operation as these tend to be almost a given for any person living in an industrial nation. Those who wish to play characters who are computer illiterate or inexperienced in these matters may voluntarily reduce them from Average.
  • The lockpicks is an item in the Quest for Glory series. It is essential tool in the Thief's arsenal. It is featured in Quest for Glory I, Quest for Glory II, and Quest for Glory IV. They are known as "Lock Pick" (QFG1 and QFG2) or "Lockpick" (QFG4).
  • Lockpicks, or thieves' picks were one of the most indispensible tools for a rogue.
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