Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16. Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
| Attributes | Values |
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| rdfs:label
| - Charmeleon (3.5e Monster)
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| rdfs:comment
| - Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16. Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
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| author name
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| full at
| - Claws +11/+6 melee and Bite +6 melee
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| Will
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| Fort
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| subtypes
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| DEX
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| feats
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| init
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| str
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| touch
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| CHA
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| Grapple
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| adv
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| BAB
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| adopter
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| Monster
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| env
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| Wis
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| dbkwik:dungeons/pr...iPageUsesTemplate
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| treas
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| Skills
| - Craft +12, Balance +12, Intimidate +13, Escape Artist +12
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| Speed
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| Editing
| - Spelling and Grammar only
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| Status
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| org
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| Type
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| Align
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| con
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| flat
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| at
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| Reach
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| cr
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| HD
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| AC
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| Space
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| date adopted
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| int
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| Size
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| abstract
| - Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16. Slash: A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons. Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
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