In Strategy Games whether turn-based, real-time, or 4X, when there are different factions, these will (usually) have different advantages, disadvantages, and play styles to entertain the player. With a low amount of factions, there are clear, fundamental differences, but as the factions grow, the differences subside, until eventually the sides are not polar opposites as much as points on a gradient or two.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| dbkwik:all-the-tro...iPageUsesTemplate | |
| dbkwik:allthetrope...iPageUsesTemplate | |
| abstract |
|