About: Cut Material in Serpent Isle   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the process of creating Ultima VII Part Two, Electronic Arts set Origin a deadline which made it virtually impossible to implement all the features of the second half of the game. So the plot was reduced. This lead to numerous plot holes. Many of these cut elements can be found, at least in fragments, in the usecode of the game. Other things are reconstructed from what is found in the game.

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rdfs:label
  • Cut Material in Serpent Isle
rdfs:comment
  • In the process of creating Ultima VII Part Two, Electronic Arts set Origin a deadline which made it virtually impossible to implement all the features of the second half of the game. So the plot was reduced. This lead to numerous plot holes. Many of these cut elements can be found, at least in fragments, in the usecode of the game. Other things are reconstructed from what is found in the game.
dcterms:subject
abstract
  • In the process of creating Ultima VII Part Two, Electronic Arts set Origin a deadline which made it virtually impossible to implement all the features of the second half of the game. So the plot was reduced. This lead to numerous plot holes. Many of these cut elements can be found, at least in fragments, in the usecode of the game. Other things are reconstructed from what is found in the game.
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