About: REd20 Improvised Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Damage: Unlike real weapons, improvised weapons are not designed to absorb damage. They tend to shatter, bend, crumple, or fall apart after a few blows. An improvised weapon has a 50% chance of breaking each time it deals damage or, in the case of thrown objects, strikes a surface (such as a wall) or an object larger than itself. Big Club (Baseball Bat, etc.) 1d8 Bottle 1d6 Burning Torch 1d6 Chain 1d4 Chair 1d6+1 Chair Leg 1d6 Cricket Bat 1d8 Crowbar 1d6+1 Fireplace Poker 1d8 Frying Pan 1d6+1 Hammer/Wrench 1d6 Hatchet 1d6+1 Heavy Epee 1d6+2 Heavy Iron Pipe 1d8 Hedge Clippers 1d6+1 Ice Pick 1d4 Live Wire (110 volts.) 1d8+ Stuns Mace (Spray) Stuns 5d6 rounds Machete 1d8 Meat Cleaver 1d6+1 Molotov Cocktail 2d6 Pickaxe 1d8+2 Pitchfork 1d8+1 Plank 1d8 Nightstick 1d6+1 Quarterstaff1d8 Rapier 1d6

AttributesValues
rdfs:label
  • REd20 Improvised Weapons
rdfs:comment
  • Damage: Unlike real weapons, improvised weapons are not designed to absorb damage. They tend to shatter, bend, crumple, or fall apart after a few blows. An improvised weapon has a 50% chance of breaking each time it deals damage or, in the case of thrown objects, strikes a surface (such as a wall) or an object larger than itself. Big Club (Baseball Bat, etc.) 1d8 Bottle 1d6 Burning Torch 1d6 Chain 1d4 Chair 1d6+1 Chair Leg 1d6 Cricket Bat 1d8 Crowbar 1d6+1 Fireplace Poker 1d8 Frying Pan 1d6+1 Hammer/Wrench 1d6 Hatchet 1d6+1 Heavy Epee 1d6+2 Heavy Iron Pipe 1d8 Hedge Clippers 1d6+1 Ice Pick 1d4 Live Wire (110 volts.) 1d8+ Stuns Mace (Spray) Stuns 5d6 rounds Machete 1d8 Meat Cleaver 1d6+1 Molotov Cocktail 2d6 Pickaxe 1d8+2 Pitchfork 1d8+1 Plank 1d8 Nightstick 1d6+1 Quarterstaff1d8 Rapier 1d6
dcterms:subject
abstract
  • Damage: Unlike real weapons, improvised weapons are not designed to absorb damage. They tend to shatter, bend, crumple, or fall apart after a few blows. An improvised weapon has a 50% chance of breaking each time it deals damage or, in the case of thrown objects, strikes a surface (such as a wall) or an object larger than itself. Big Club (Baseball Bat, etc.) 1d8 Bottle 1d6 Burning Torch 1d6 Chain 1d4 Chair 1d6+1 Chair Leg 1d6 Cricket Bat 1d8 Crowbar 1d6+1 Fireplace Poker 1d8 Frying Pan 1d6+1 Hammer/Wrench 1d6 Hatchet 1d6+1 Heavy Epee 1d6+2 Heavy Iron Pipe 1d8 Hedge Clippers 1d6+1 Ice Pick 1d4 Live Wire (110 volts.) 1d8+ Stuns Mace (Spray) Stuns 5d6 rounds Machete 1d8 Meat Cleaver 1d6+1 Molotov Cocktail 2d6 Pickaxe 1d8+2 Pitchfork 1d8+1 Plank 1d8 Nightstick 1d6+1 Quarterstaff1d8 Rapier 1d6+1 Scissors 1d6 Shovel 1d8 Sickle 1d6+1 Scythe 2d6+1 Slingshot 1d6+1 Small Club 1d6 Spear/Pike 1d10+2 Taser (contact) 1d3 + Stun Thrown Rock 1d4 Wood Axe 1d8+2
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software