About: 200 million experience   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

200million experience is the maximum amount of experience one can achieve in a single skill. 200milion experience is an acomplishment, it is very hard to achive in free-to-play as your methods to gain xp are limited. it is often celebrated by friends of the 200milion xp by filming videos and uploading them.

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  • 200 million experience
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  • 200million experience is the maximum amount of experience one can achieve in a single skill. 200milion experience is an acomplishment, it is very hard to achive in free-to-play as your methods to gain xp are limited. it is often celebrated by friends of the 200milion xp by filming videos and uploading them.
  • 200 million experience is the maximum amount of experience that a player can obtain in any one skill, an achievement over 640 players have reached as of 1 December 2017. This amount of experience represents a massive amount of time and work, with each skill taking hundreds or thousands of hours of efficient playing. In-game, having 200 million experience in a skill provides no practical benefit, save for making the player fifteen times more likely to receive a skilling pet in the appropriate skill.
  • 200 million experience is the maximum amount of experience that a player can obtain in any one skill. If a player has 200,000,000 experience in a skill and another player achieves 200,000,000 experience in the same skill at a later time, the former will be ranked higher unless removed from the hiscores. With 200,000,000 experience in all 27 skills, a player would have 5,400,000,000 (5.4 billion) experience. There are currently players who have achieved the maximum amount of experience. Reaching 200 million experience in any skill results in a global Server-wide Announcement.
  • 200 million experience is the maximum amount of experience that a player can obtain in any one skill. The majority of players that have reached 200M experience have done so in either Thieving or Dungeoneering. If a player has 200M experience in a skill and another player achieves 200M experience in the same skill at a later time, the former will be ranked higher unless removed from the hiscores. With 200M experience in all 26 skills, a player would have 5,200,000,000 (5.2 billion) experience. There are currently players who have achieved the maximum amount of experience.
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dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
abstract
  • 200 million experience is the maximum amount of experience that a player can obtain in any one skill. If a player has 200,000,000 experience in a skill and another player achieves 200,000,000 experience in the same skill at a later time, the former will be ranked higher unless removed from the hiscores. With 200,000,000 experience in all 27 skills, a player would have 5,400,000,000 (5.4 billion) experience. There are currently players who have achieved the maximum amount of experience. A player who has level 99 with 200,000,000 experience in a skill has a few advantages over a player with 13,034,431 experience in that same skill. At 104,273,167 experience (the equivalent of level 120) players are rewarded with a master cape. Another advantage is having a higher chance of receiving a skilling pet at virtual levels past 99 until 120, and even a higher chance at 200,000,000 experience. The character's skill level remains 99 beyond 13,034,431 experience, except in Dungeoneering, Invention and Slayer which yield additional levels and rewards on levels 100-120. Training skills with 200,000,000 experience no longer produces experience drops; however, it still consumes bonus experience. Reaching 200 million experience in any skill results in a global Server-wide Announcement.
  • 200 million experience is the maximum amount of experience that a player can obtain in any one skill. The majority of players that have reached 200M experience have done so in either Thieving or Dungeoneering. If a player has 200M experience in a skill and another player achieves 200M experience in the same skill at a later time, the former will be ranked higher unless removed from the hiscores. With 200M experience in all 26 skills, a player would have 5,200,000,000 (5.2 billion) experience. There are currently players who have achieved the maximum amount of experience. A player who has level 99 with 200,000,000 experience in a skill has only one advantage over a player with 13,034,431 experience in that same skill, namely at 104,273,167 experience (the equivalent of level 120) in any skill they are rewarded with a master cape. The character's skill level remains 99 beyond 13,034,431 experience, except in Dungeoneering which yields additional levels and rewards beyond level 99, floors 51-60 can only be unlocked when the player reaches levels 100-120.
  • 200million experience is the maximum amount of experience one can achieve in a single skill. 200milion experience is an acomplishment, it is very hard to achive in free-to-play as your methods to gain xp are limited. it is often celebrated by friends of the 200milion xp by filming videos and uploading them.
  • 200 million experience is the maximum amount of experience that a player can obtain in any one skill, an achievement over 640 players have reached as of 1 December 2017. This amount of experience represents a massive amount of time and work, with each skill taking hundreds or thousands of hours of efficient playing. Despite this, many players are quickly overcoming the struggle for maximum experience. As Old School RuneScape's popularity increases and more accounts advance further into the game, 200 million experience will become an increasingly reachable mark for which many players will aspire to and reach in more skills. In-game, having 200 million experience in a skill provides no practical benefit, save for making the player fifteen times more likely to receive a skilling pet in the appropriate skill.
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