About: Melkaen Coast   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This map contains around 45-50 monsters should there be an attack here. The monsters listed below will always spawn: * A Gorgon (no Shadowshot), in the forest south of the boss. * A level 20 Elder Bael, who holds a varied expensive item, with the least valuable being an Elixir. The item may have to be stolen. The Bael resides in the forest in the north-east corner of the map. * A Wight with a Killer Bow, in the south forest. Here are the monsters that will invade Melkaen Coast. The commander and guards of the invasion force stay at the top center of the map.

AttributesValues
rdfs:label
  • Melkaen Coast
rdfs:comment
  • This map contains around 45-50 monsters should there be an attack here. The monsters listed below will always spawn: * A Gorgon (no Shadowshot), in the forest south of the boss. * A level 20 Elder Bael, who holds a varied expensive item, with the least valuable being an Elixir. The item may have to be stolen. The Bael resides in the forest in the north-east corner of the map. * A Wight with a Killer Bow, in the south forest. Here are the monsters that will invade Melkaen Coast. The commander and guards of the invasion force stay at the top center of the map.
dcterms:subject
dbkwik:fireemblem/...iPageUsesTemplate
abstract
  • This map contains around 45-50 monsters should there be an attack here. The monsters listed below will always spawn: * A Gorgon (no Shadowshot), in the forest south of the boss. * A level 20 Elder Bael, who holds a varied expensive item, with the least valuable being an Elixir. The item may have to be stolen. The Bael resides in the forest in the north-east corner of the map. * A Wight with a Killer Bow, in the south forest. Fog of War may occur, making it even more deadly than usual. Note that every invasion force will have a group of five to seven Arch Mogalls on the left center of the map, which never move unless they can attack. Here are the monsters that will invade Melkaen Coast. The commander and guards of the invasion force stay at the top center of the map. * Gorgon (with Shadowshot and Demon Surge. Guards are Gorgons, usually with one or both of them with Stone also. * Cyclops (with Battle Axe and Hand Axe. Guards are Cyclops * Maelduin (with Longbow and Killer Axe. Guards can vary, being either Maelduins, Elder Baels, Gwyllgi or Entombed (note that it is completely random, though Entombeds are very unlikely) Here are the enemies that will appear: * Wight * Maelduin * Cyclops (fairly often) * Gorgon * Arch Mogall * Deathgoyle * Gwyllgi * Entombed (very rare) * Elder Bael
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software