Dragonborn zeal was a technique that dragonborn could learn that allowed them a brief second wind to continue fighting after being struck by an otherwise incapacitating blow.
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rdfs:label
| - Dragonborn Zeal
- Dragonborn zeal
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rdfs:comment
| - Dragonborn zeal was a technique that dragonborn could learn that allowed them a brief second wind to continue fighting after being struck by an otherwise incapacitating blow.
- Dragonborn Zeal [Dragonborn] Prerequisites: Dragonborn, Dragonborn Frenzy, Great Fortitude, Toughness Benefit: The dragonborn zeal racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a power of 12th level or higher, you can replace the appropriate power when you gain it. Also, when you use your second wind, you can choose to gain a +1 bonus to attack rolls until the end of your next turn in addition to the defense bonus typically granted for a second wind. Dragonborn Zeal Epic Dragonborn Racial Utility Your wounds sometimes make you relentless. Daily ✦ Healing Immediate Reaction Personal Trigger: Your hit points drop to 0 or fewer Effect: You regain hit points equal to your healing surge value plus your Charis
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abstract
| - Dragonborn zeal was a technique that dragonborn could learn that allowed them a brief second wind to continue fighting after being struck by an otherwise incapacitating blow.
- Dragonborn Zeal [Dragonborn] Prerequisites: Dragonborn, Dragonborn Frenzy, Great Fortitude, Toughness Benefit: The dragonborn zeal racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a power of 12th level or higher, you can replace the appropriate power when you gain it. Also, when you use your second wind, you can choose to gain a +1 bonus to attack rolls until the end of your next turn in addition to the defense bonus typically granted for a second wind. Dragonborn Zeal Epic Dragonborn Racial Utility Your wounds sometimes make you relentless. Daily ✦ Healing Immediate Reaction Personal Trigger: Your hit points drop to 0 or fewer Effect: You regain hit points equal to your healing surge value plus your Charisma modifier. Add your Charisma modifier as a power bonus to your attack rolls and damage rolls against the enemy that reduced you to 0 hit points or fewer until the end of your next turn.
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