About: Eternal Sonata   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This techique allows the user to send messages to comrades by using the wind. After activating the technique, the user need only whisper the message into their hand and 'blow' it into the wind. From there, the message is carried on the wind incredibly long distances to its targets. The message itself is virtually impossible to intercept or stop. Naturally it can't pass through physical barriers, so targets within an enclosed location cannot receive the message. In addition shinobi with advanced hearing can listen in on the message if it happens to pass by them.

AttributesValues
rdfs:label
  • Eternal Sonata
  • Eternal Sonata
rdfs:comment
  • This techique allows the user to send messages to comrades by using the wind. After activating the technique, the user need only whisper the message into their hand and 'blow' it into the wind. From there, the message is carried on the wind incredibly long distances to its targets. The message itself is virtually impossible to intercept or stop. Naturally it can't pass through physical barriers, so targets within an enclosed location cannot receive the message. In addition shinobi with advanced hearing can listen in on the message if it happens to pass by them.
  • Eternal Sonata è un ammasso di dati nati quando i produttori della Namco, invidiosi del successo della rivale Square-Enix decisero di creare un gioco di ruolo senza in alcun modo voler riciclare un prodotto della loro serie Tales of[citazione necessaria] incrociando generi di ogni genere come musica classica, Dragon Ball, Final fantasy e 300. Il risultato (esploso al primo test dei creatori nella sala prove) ebbe talmente successo che venne fatta una versione aggiornata per la PS3, ed è ciò che segue...
  • Eternal Sonata (トラスティベル 〜ショパンの夢〜Torasuti Beru ~Shopan no Yume~?, Trusty Bell: Chopin's Dream) is an original role-playing video game created by Tri-Crescendo. The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content as Trusty Bell: Chopin's Dream - Reprise (トラスティベル 〜ショパンの夢〜 ルプリーズ Torasuti Beru ~Shopan no Yume~ Rupurīzu) on September 18, 2008 in Japan. It was released under the original name Eternal Sonata in the United States on October 21, 2008 and in Europe on February 13, 2009.
sameAs
inventor
  • Orochimaru
dcterms:subject
dbkwik:narutofanon...iPageUsesTemplate
dbkwik:noncicloped...iPageUsesTemplate
Users
  • Otogakure Shinobi *Otogakure Advance Force *Houou
Range
  • Long Range
Element
  • left|15px [[w:c:naruto:Wind Release
Name
  • Eternal Sonata
dbkwik:vsbattles/p...iPageUsesTemplate
Rank
  • B
handseals
  • Tiger, special seal
abstract
  • Eternal Sonata (トラスティベル 〜ショパンの夢〜Torasuti Beru ~Shopan no Yume~?, Trusty Bell: Chopin's Dream) is an original role-playing video game created by Tri-Crescendo. The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content as Trusty Bell: Chopin's Dream - Reprise (トラスティベル 〜ショパンの夢〜 ルプリーズ Torasuti Beru ~Shopan no Yume~ Rupurīzu) on September 18, 2008 in Japan. It was released under the original name Eternal Sonata in the United States on October 21, 2008 and in Europe on February 13, 2009. The game is centered on the Polish romantic pianist and composer Frédéric François Chopin, who died of pulmonary tuberculosis at the age of 39. The story envisions a strange fictional world dreamed by Chopin during his last hours that is influenced by Chopin's life and music, and in which he himself is a playable character, among others. The game features a selection of Chopin's compositions played by pianist Stanislav Bunin, though the original compositions were composed and arranged by Motoi Sakuraba. It is notable for its use of classical piano pieces, educational cutscenes featuring real paintings and photographs (in contrast to the cel-shading graphics of the game) and lush landscape design. You also have a young girl called Polka, with an uncanny resemblance to Frédéric's dead little sister, is one of the inhabitants of this otherworld. As someone who has developed magical powers (which is feared as a symptom of impending death), she is shunned by the world and lives a lonely life selling herbal medicine to a nearby village. When the empire introduces a mysterious new wonder drug that threatens what little business she gets, Polka begins an epic journey across the land to meet with the Count in person and plead her case to him. Frédéric, believing that this dreamworld is a form of purgatory for his soul, joins Polka on her quest so that he may see the dream to its conclusion and pass peacefully onto the afterlife. But as he continues forth, he is given more and more reason to doubt that initial conclusion. Is Polka just a conjuration of his dying mind, or is she a real person living in an alternate universe that Frédéric has somehow tapped into? And if he truly is the cosmic keystone of this world, then what will happen when Frédéric finally breathes his last? The game's battle system centers on musical elements and character-unique special attacks that reflects the latest influences in RPG design at the time it was created. Your character is given a set interval of time with which to move or attack, and the special moves available to your character depend on whether they're standing in light or shadow. This Light and darkness mechanic plays a part in the appearance and abilities of enemies on the battlefield, as well as the types of Special Attacks that may be used. Some environments have moving clouds and the like, making it a challenge to keep in a location where your heals can go off. It is possible to block, counter, and build up a chain called the Harmony Gauge in order to boost the power of your special attacks. The RPG gameplay is accompanied by both original and arranged pieces by the virtuoso composer, and the action is occasionally interspersed with sequences that relates the events to the very real drama of the historic Chopin. An encounter with an unbeatable swordsman in a rain-soaked jungle reflects Chopin's near-fatal bout of tuberculosis on Mallorca during the rainy season. Escaping from the castle dungeons with the aid of a revolutionary group parallels Chopin leaving his native Poland mere days before the November Uprising throws the country into chaos, and so forth... The game was first released for the Xbox 360 in 2007, then for the PS3 (with added features and a somewhat altered plot) in 2008. The PS3 adaptation includes two characters upgraded to playable status, new dungeons and character costumes and a number of significant additions and improvements to the game's story and script. On the downside, though, while the Xbox 360 version includes Achievements, the PS3 one does not support Trophies, as it was a launch title for the PS3 and was apparently created before the PlayStation Network and Trophies were conceived of. There is also a manga adaptation of the game. However, it is only 10 chapters long and changes many aspects of the story drastically.
  • This techique allows the user to send messages to comrades by using the wind. After activating the technique, the user need only whisper the message into their hand and 'blow' it into the wind. From there, the message is carried on the wind incredibly long distances to its targets. The message itself is virtually impossible to intercept or stop. Naturally it can't pass through physical barriers, so targets within an enclosed location cannot receive the message. In addition shinobi with advanced hearing can listen in on the message if it happens to pass by them.
  • Eternal Sonata è un ammasso di dati nati quando i produttori della Namco, invidiosi del successo della rivale Square-Enix decisero di creare un gioco di ruolo senza in alcun modo voler riciclare un prodotto della loro serie Tales of[citazione necessaria] incrociando generi di ogni genere come musica classica, Dragon Ball, Final fantasy e 300. Il risultato (esploso al primo test dei creatori nella sala prove) ebbe talmente successo che venne fatta una versione aggiornata per la PS3, ed è ciò che segue...
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