About: Seraphim Experimental Bomber   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Ahwassa is equipped with 3 Anti Air cannons, giving it effective Air defense too. It has 52000 HP, and regenerates 25 HP per second. When destroyed, it has a very powerful Air Crash doing 10000 damage, a similar blast to the Air Crash of the Aeon CZAR. However, due to its speed and momentum when it is destroyed it is impossible to use the air crash as a precision weapon to crush targets like the enemy ACU, unlike the CZAR which will fall on top of anything it is directly over when destroyed. This unit is also great for breaching defenses so your ground forces can advance.

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  • Seraphim Experimental Bomber
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  • The Ahwassa is equipped with 3 Anti Air cannons, giving it effective Air defense too. It has 52000 HP, and regenerates 25 HP per second. When destroyed, it has a very powerful Air Crash doing 10000 damage, a similar blast to the Air Crash of the Aeon CZAR. However, due to its speed and momentum when it is destroyed it is impossible to use the air crash as a precision weapon to crush targets like the enemy ACU, unlike the CZAR which will fall on top of anything it is directly over when destroyed. This unit is also great for breaching defenses so your ground forces can advance.
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abstract
  • The Ahwassa is equipped with 3 Anti Air cannons, giving it effective Air defense too. It has 52000 HP, and regenerates 25 HP per second. When destroyed, it has a very powerful Air Crash doing 10000 damage, a similar blast to the Air Crash of the Aeon CZAR. However, due to its speed and momentum when it is destroyed it is impossible to use the air crash as a precision weapon to crush targets like the enemy ACU, unlike the CZAR which will fall on top of anything it is directly over when destroyed. The true power of the Ahwassa is its speed, 2 1/2 times that of the CZAR and the Soul Ripper, making it by far the fastest experimental in the game. This also makes it far more durable than either of the other 2 fliers, despite having only slightly more HP than the CZAR; its speed makes it more resistant to the ASF "strafing runs" that destroy the slower experimentals in only a few passes, as the ASFs are forced to chase the Ahwassa in order to attack it, allowing its AA defences to pick them off as they catch up. Additionally, since it deals all its air-to-ground damage in a single shot, it doesn't expose itself to unnecessary fire from ground AA emplacements (especially the slow-firing SAM launchers), where the hovering CZAR and Soul Ripper rapidly become fodder to multiple shots. The only reliable way to prevent yourself from taking damage from an Ahwassa is to intercept it in open space with a large cluster of ASFs as far out from your base as possible. T2 flak units are not effective due to the Ahwassa's ability to destroy 118 acres of them in a single pass. On the other hand, the Ahwassa is less effective than the other air experimentals against large single units like other experimentals or naval units, due to its low DPS. This bomber has a very low firing rate and a broad turning radius. The low firing rate means that it is almost completely useless against a well-shielded base, as the shields will recharge before the bomber can make another pass. If the bomb hits shield it will do no damage to anything. It is best to recon the target area, select a priority target, and destroy it on the first pass. The bomber will not be able to drop two bombs on the same target in any reasonable time, so a wise tactic is to send 3 or 4 T3 bombers in for cleanup in case the Ahwassa fails to completely destroy its objective. Because of how it turns, the Ahwassa becomes vulnerable to just about anything as it turns. Make sure that it does not turn in the path of T3 artillery emplacements, as it can and probably will get hit if it shoots--you may want to force the bomber to move away from them It will take longer for the Ahwassa to take a second shot if you manually set a path, but it will be much safer than letting it turn on its own. This unit is also great for breaching defenses so your ground forces can advance.
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