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An Entity of Type : dbkwik:resource/QTfNhfYm8WzFPz7C-M3wyg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Represented by the Fox, a wild animal who lived in the shrine, wanting to fulfill the ema requests.

AttributesValues
rdf:type
rdfs:label
  • Hermit
  • Hermit
rdfs:comment
  • Represented by the Fox, a wild animal who lived in the shrine, wanting to fulfill the ema requests.
  • Hermit es una tienda de ropa, que aparece en distintos lugares de Vice City, solamente durante 1984, en Grand Theft Auto: Vice City Stories.
  • Hermit is an enemy within Breath of Fire: Dragon Quarter. This snail-like Genic hides inside a shell that mimics a treasure chest, ambushing anyone that comes near them. It is highly resistant to electric and physical attacks. Nina will be main damage-dealer against them, using either a direct non-electric magic attack or glyphs. Ryu and Lin are unable to do much damage themselves, although they can push them into Nina's glyphs.
  • Hermits are reclusive individuals, usually male, who have withdrawn from society to live lives of isolation in out-of-the-way places.
  • Character in Haita the Shepherd.
  • Hermit (Otshelnik / Отшельник) also called Shaman (Шаман) by some, is a Loner who appears in S.T.A.L.K.E.R.: Clear Sky.
  • Peaceful greeting upon you.
  • A Hermit is an individual that lives in some degree from seclusion from society.
  • >"Your appearance has changed, but not your eyes: your eyes give everything away. You are the black dragon... Cynder; the Terror of The Skies... the Dark Master's Puppet." —The Hermit The Hermit is an old bluish cheetah who lives at the top of a waterfall on the other side of the Valley of Avalar, making his only appearance in The Legend of Spyro: Dawn of the Dragon.
  • Hermit (ハーミット, Hāmitto) is a character in .hack//Quantum. A strange character with an illegal appearance. He appears to be looking for something, or perhaps someone. Spoiler warning: Plot and/or ending details follow.
  • You lived in seclusion—either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for. * Skill Proficiencies: Medicine, Religion * Tool Proficiencies: Herbalism kit * Languages: One of your choice * Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, a herbalism kit, and 5 gp
  • "A hermit (from the Greek erēmos, signifying "desert", "uninhabited", hence "desert-dweller"; adjective: "eremitic") is a person who lives to some greater or lesser degree in seclusion and/or isolation from society" Thanks google definitions and Wikipedia.
  • The Hermit is a character in Icebreaker: A Viking Voyage. He only appears in the level A Lonely Loner.
  • [Source] The Hermit is a druid that dedicated his life to service of the Lady of the Lake and the protection of chivalric virtues. __TOC__
  • The Hermet is the last remaining inhabitant of the abandoned city of Saxon, but even he can't stay there all the time.
  • The Hermit is a trader encountered in the Hermit special encounter in 2197. He has a friendly wolf pack surrounding him.
  • Hermit is the hillbilly cousin of TV personality and secret informant Kermit (the frog). Hermit's 14 minutes and 34.7 seconds of fame came about the summer before you were born. Hermit has few friends because he follows people around talking incessantly until their ear drums wake up and chase him off. Hermit can now be found doing nothing in particular which is good for him because he's pretty much a waste of premium space. In fact, he can be found in the incinerator in the sky that all hand puppets have to visit at one point or another.
  • In Christianity, the term was originally applied to a Christian who lives the eremitic life out of a religious conviction, namely the Desert Theology of the Old Testament (i.e., the forty years wandering in the desert that was meant to bring about a change of heart).
  • The Hermit is a mad man living in a cave in Sentinel Island. He is normally the second NPC you meet on the island. He thinks you want to harm him so he tries to cast some unsuccessful spells at you. After this he will run to the back of his cave.You can talk to him again to find out that he likes to cook and would like a wyvern mother egg to make soup with it. You can find the egg up in the wyvern spire. He claims that he served Maxos, the great wizard, who gave him a long life and he thinks his master forgot about him outside the tower. He gives you the quest From Soup To Nuts.
  • The Fourth Doctor told Romana II that he knew an old hermit who lived in the misty mountains of Southern Gallifrey, who told him of the Record of Rassilon. (TV: State of Decay) The Doctor once told Jo Grant about his home: "When I was a little boy, we used to live in a house that was perched halfway up the top of a mountain. Behind our house, there sat under a tree an old man. A hermit, a monk. He'd lived under this tree for half his lifetime, so they said, and had learned the secret of life. So, when my black day came, I went and asked him to help me." (TV: The Time Monster) The young First Doctor would play truant so that he could visit him. (PROSE: The Eight Doctors)
  • Hermits are one of the "lost" Hunter creeds who follow the virtue of Vision. While other hunters may only hear the voices of the Messengers when they are first imbued, Hermits hear them constantly, causing an ever-present sensory 'static' in their minds - and find it gets worse in the presence of monsters or other hunters. Consequently they earn their name by hiding from the world, seeking to quiet the voices in their heads. They find, however, that they are unable to ignore what they learn from the Messengers, and attempt to act on that information as best they can, communicating what they learn to other hunters.
  • The Hermit is a Time Lord from New Gallifrey. He chose his name because he has a habit of visiting planets in different times and staying there for a while just to observe closely and then move on to another one. The reason he does so is merely because he finds observing from Gallifrey to be distant and reserved and by studying while on the same planet to be far more useful.
  • Type-6803, codenamed "The Hermit," (ハーミット) was one of the mutations created by Dr. Roy Curien during the events of the original House of the Dead. When Thomas Rogan and G confronted him in a strange greenhouse-like room in Chapter Three, he escaped down a moving floor he was standing on. As the agents were about to give chase, Hermit dropped down from the ceiling to attack and distract the agents whilst Curien escaped back to his laboratory to continue work on the Magician. Its head is its weak point.
sameAs
Level
  • 9(xsd:integer)
  • 200(xsd:integer)
  • The Hermit's Side Quest
Strength
  • 60(xsd:integer)
Attack
  • 75(xsd:integer)
  • 25.0
dcterms:subject
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