Metal Gear for the Nintendo Entertainment System (Family Computer in Japan) is an altered port of the original MSX2 game. It was first released in Japan on December 22, 1987 (only five months after the MSX2 version), followed by a North American release in June 1988 and in PAL territories (Europe and Australia) sometime in 1989. Similar to other NES games at the time (including the original Legend of Zelda), the game sometimes included a fold-up map that helped the player get through obstacles in the game.
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| - Metal Gear for the Nintendo Entertainment System (Family Computer in Japan) is an altered port of the original MSX2 game. It was first released in Japan on December 22, 1987 (only five months after the MSX2 version), followed by a North American release in June 1988 and in PAL territories (Europe and Australia) sometime in 1989. Similar to other NES games at the time (including the original Legend of Zelda), the game sometimes included a fold-up map that helped the player get through obstacles in the game.
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| - Nintendo GameCube
- Nintendo Entertainment System
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| - Metal Gear for the Nintendo Entertainment System (Family Computer in Japan) is an altered port of the original MSX2 game. It was first released in Japan on December 22, 1987 (only five months after the MSX2 version), followed by a North American release in June 1988 and in PAL territories (Europe and Australia) sometime in 1989. The NES version was developed by a separate team without Hideo Kojima's involvement and many changes to the game were made during the porting process, resulting in a severely different product. According to Masahiro Uedo, who worked on the NES version as a sub-programmer, there were two primary reasons for the changes: the first one was because of the higher ups at Konami ordered the developers to make the NES version different from the MSX2 version; and the second was hardware limitations (since the team was not given an advanced mapper chip, unlike the team who worked on the Famicom version of Contra, which had the VRC2 at their disposal) which led to the replacement of the Metal Gear fight with an immobile Supercomputer. The porting process was also subject to a three month deadline. Despite this, the NES version sold surprisingly well, especially in the Western market, with a million copies sold in North America. This, in turn, resulted in the creation of Snake's Revenge without Kojima's involvement, which in turn became the inspiration for Kojima's actual MSX2 sequel, Metal Gear 2: Solid Snake (which in turn, became the basis for Metal Gear Solid). As a result, the NES version of Metal Gear is credited for allowing the creation of the later games in the series be possible. Nonetheless, Kojima has expressed intense dislike for this version due to its changes without his involvement. Similar to other NES games at the time (including the original Legend of Zelda), the game sometimes included a fold-up map that helped the player get through obstacles in the game. This version of Metal Gear was eventually re-released as a bonus disc included with the Japanese Premium Package version of Metal Gear Solid: The Twin Snakes, itself a retelling of another Metal Gear game (in this case, Metal Gear Solid).
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