About: Bryan Walker   Sponge Permalink

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Bryan Walker is a Retro Studios employee. He prominently worked on the last two games in the Metroid Prime Trilogy, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, and Donkey Kong Country Returns. He was not employed during the development of the original Metroid Prime. In 1998, the year Retro was formed, Walker was hired by the development studio Origin (also based in Austin, Texas). Walker was featured in the Trilogy Developer's Voice video on the Nintendo Channel, where he talked about the control scheme from Corruption being applied to the first two games in the series, making the games better than previous games in the series, design changes made to the Space Pirates in each game, the concept and creation of Dark Samus, the concern over how gamers would review the original Me

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  • Bryan Walker
  • Bryan Walker
rdfs:comment
  • Bryan Walker is a Retro Studios employee. He prominently worked on the last two games in the Metroid Prime Trilogy, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, and Donkey Kong Country Returns. He was not employed during the development of the original Metroid Prime. In 1998, the year Retro was formed, Walker was hired by the development studio Origin (also based in Austin, Texas). Walker was featured in the Trilogy Developer's Voice video on the Nintendo Channel, where he talked about the control scheme from Corruption being applied to the first two games in the series, making the games better than previous games in the series, design changes made to the Space Pirates in each game, the concept and creation of Dark Samus, the concern over how gamers would review the original Me
  • thumb Bryan Walker es un empleado de Retro Studios. No fue contratado durante el desarrollo de Metroid Prime, pero trabajó mucho en Metroid Prime 2: Echoes y Metroid Prime 3: Corruption, así como en Donkey Kong Country Returns. Walker participó también en Metroid Prime Trilogy: La Voz del Desarrollo donde habla sobre el esquema de los controles de Corruption adaptados a los otros dos juegos, haciéndolos mucho más fáciles. Habla también sobre los cambios de diseño de los Piratas Espaciales en cada juego, el concepto de Samus Oscura y la creación del sistema de Visores. En el vídeo, Walker declara que el Localizador es su arma favorita y que nunca fue capaz de vencer al Guardián de la Turbosfera en Echoes sin trucos. en:Bryan Walker Categoría:Empleados de Retro Studios Categoría:Metroid Prim
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dbkwik:metroid/pro...iPageUsesTemplate
dbkwik:nintendo/pr...iPageUsesTemplate
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  • Person
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  • D
abstract
  • Bryan Walker is a Retro Studios employee. He prominently worked on the last two games in the Metroid Prime Trilogy, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, and Donkey Kong Country Returns. He was not employed during the development of the original Metroid Prime. In 1998, the year Retro was formed, Walker was hired by the development studio Origin (also based in Austin, Texas). Walker was featured in the Trilogy Developer's Voice video on the Nintendo Channel, where he talked about the control scheme from Corruption being applied to the first two games in the series, making the games better than previous games in the series, design changes made to the Space Pirates in each game, the concept and creation of Dark Samus, the concern over how gamers would review the original Metroid Prime and the creation of the Visors system. He says his favorite weapon is the Seeker Missile. He claims he was never able to defeat the Boost Guardian boss in Echoes without having to enable debug mode.
  • thumb Bryan Walker es un empleado de Retro Studios. No fue contratado durante el desarrollo de Metroid Prime, pero trabajó mucho en Metroid Prime 2: Echoes y Metroid Prime 3: Corruption, así como en Donkey Kong Country Returns. Walker participó también en Metroid Prime Trilogy: La Voz del Desarrollo donde habla sobre el esquema de los controles de Corruption adaptados a los otros dos juegos, haciéndolos mucho más fáciles. Habla también sobre los cambios de diseño de los Piratas Espaciales en cada juego, el concepto de Samus Oscura y la creación del sistema de Visores. En el vídeo, Walker declara que el Localizador es su arma favorita y que nunca fue capaz de vencer al Guardián de la Turbosfera en Echoes sin trucos. en:Bryan Walker Categoría:Empleados de Retro Studios Categoría:Metroid Prime 2: Echoes Categoría:Metroid Prime 3: Corruption
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