About: Variant Scythe   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Variant Scythes are Blades that specialise in Sunder. They possess a fast attack rate, and allow Round Fang (R+Square), which opens up the blade for wider combos (Square) that hit 3 times per swing at the expense of stamina. The swings are done in the movements L L R infinitum, and each swing extends the reach until a limit is reached. Round Fang can be ended through hooking the sickle (Triangle) which can then be retracted as an attack (R+Square). Its ground combos can reach a maximum of 4 hits (any combination of Square/Triangle), and any hit can be replaced with a Combo Devour or R+X gun-form change ending the combo. Ground Triangle acts as a mini version of Round Fang and hits extendedly as well, except it hits twice and goes L R R L instead. Air combos can reach a maximum of 4 hits (S

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  • Variant Scythe
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  • Variant Scythes are Blades that specialise in Sunder. They possess a fast attack rate, and allow Round Fang (R+Square), which opens up the blade for wider combos (Square) that hit 3 times per swing at the expense of stamina. The swings are done in the movements L L R infinitum, and each swing extends the reach until a limit is reached. Round Fang can be ended through hooking the sickle (Triangle) which can then be retracted as an attack (R+Square). Its ground combos can reach a maximum of 4 hits (any combination of Square/Triangle), and any hit can be replaced with a Combo Devour or R+X gun-form change ending the combo. Ground Triangle acts as a mini version of Round Fang and hits extendedly as well, except it hits twice and goes L R R L instead. Air combos can reach a maximum of 4 hits (S
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abstract
  • Variant Scythes are Blades that specialise in Sunder. They possess a fast attack rate, and allow Round Fang (R+Square), which opens up the blade for wider combos (Square) that hit 3 times per swing at the expense of stamina. The swings are done in the movements L L R infinitum, and each swing extends the reach until a limit is reached. Round Fang can be ended through hooking the sickle (Triangle) which can then be retracted as an attack (R+Square). Its ground combos can reach a maximum of 4 hits (any combination of Square/Triangle), and any hit can be replaced with a Combo Devour or R+X gun-form change ending the combo. Ground Triangle acts as a mini version of Round Fang and hits extendedly as well, except it hits twice and goes L R R L instead. Air combos can reach a maximum of 4 hits (Square) per jump + vertical spin attack (Triangle). Unlike the other blades, the dive attack cannot chain into the second ground combo. Round Fang can be activated at any time on the ground, including while in mid combo. When using Round Fang and Cleave Fang, steps can be used to shift your position and it will maintain the mode.
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