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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Jump Pad is a special object introduced in Kid Icarus: Uprising. It looks like a glowing pad on the ground that launches anyone that steps on it into the air. They can be used to help Pit get up to high places that he couldn't normally reach, and are first seen during Heads of the Hewdraw. Purple jump pads have a set course for Pit, while green jump pads send you in whichever way you're traveling.

AttributesValues
rdf:type
rdfs:label
  • Jump Pad
  • Jump pad
rdfs:comment
  • The Jump Pad is a special object introduced in Kid Icarus: Uprising. It looks like a glowing pad on the ground that launches anyone that steps on it into the air. They can be used to help Pit get up to high places that he couldn't normally reach, and are first seen during Heads of the Hewdraw. Purple jump pads have a set course for Pit, while green jump pads send you in whichever way you're traveling.
  • Although they were common in Super Mario Kart and Mario Kart: Super Circuit, Boost pads have largely been replaced my slanted Boost Pads. Jump Pads now only appear in Mario Kart retro tracks, such as GBA Bowser Castle 3 in Mario Kart Wii.
  • There are two kinds of jump pads. The first one is a circular pad, which, when used, allows Ratchet to control where to go and land. The second one is a triangular one. When used, it sends Ratchet to a particular place.
  • Jump Pads appear throughout the Alimbic Cluster. They appear as black pedestals with white rings floating up from it. If Samus Aran comes into contact with it, it will launch her up, hence its name. They are essential for reaching great distances or jumping up into out-of-reach areas. While unscannable, they are named in other minor objects such as the Disabled Jump Pad and the Jump Pad Switch. They are similar to Kinetic Orb Cannons and Morph Ball launchers.
  • Jump Pads are parts of the track that force you to jump, similar to Boost Pads. They launch you for short distances over jumps, pits, or for a slight speed boost in Mario Kart Wii. They were originally coloured yellow, although Mario Kart DS made them look like Boost Pads. They started out in Super Mario Kart. For example, the last and first stretch of Ghost Valley 2 has one, as does the original Rainbow Road. They later returned in Mario Kart: Super Circuit, as in Sky Garden and Shy Guy Beach.
  • The only standard map with a jump pad is Oasis's City Center stage. There are also multiple jump pads in the Estádio das Rãs.
  • A Jump Pad is a small panel that, when driven on, makes Karts shoot up into the air. They are placed usually in front of large gaps on the track to aid players in clearing the obstacle. Although they can be helpful for evading holes and lava, Jump Pads can also have a more sinister role in races... a few of them can makes players miss Item Boxes, an some even propel players straight off the road.
dcterms:subject
dbkwik:kidicarus/p...iPageUsesTemplate
dbkwik:mario/prope...iPageUsesTemplate
dbkwik:metroid/pro...iPageUsesTemplate
dbkwik:ratchetandc...iPageUsesTemplate
Games
  • Mario Kart Wii
  • Super Mario Kart
  • Mario Kart: Super Circuit
Name
  • Jump Pad
Caption
  • Jump Pad in Super Mario Kart.
First
dbkwik:wildwarfare...iPageUsesTemplate
abstract
  • The Jump Pad is a special object introduced in Kid Icarus: Uprising. It looks like a glowing pad on the ground that launches anyone that steps on it into the air. They can be used to help Pit get up to high places that he couldn't normally reach, and are first seen during Heads of the Hewdraw. Purple jump pads have a set course for Pit, while green jump pads send you in whichever way you're traveling.
  • Although they were common in Super Mario Kart and Mario Kart: Super Circuit, Boost pads have largely been replaced my slanted Boost Pads. Jump Pads now only appear in Mario Kart retro tracks, such as GBA Bowser Castle 3 in Mario Kart Wii.
  • There are two kinds of jump pads. The first one is a circular pad, which, when used, allows Ratchet to control where to go and land. The second one is a triangular one. When used, it sends Ratchet to a particular place.
  • Jump Pads appear throughout the Alimbic Cluster. They appear as black pedestals with white rings floating up from it. If Samus Aran comes into contact with it, it will launch her up, hence its name. They are essential for reaching great distances or jumping up into out-of-reach areas. While unscannable, they are named in other minor objects such as the Disabled Jump Pad and the Jump Pad Switch. They are similar to Kinetic Orb Cannons and Morph Ball launchers.
  • A Jump Pad is a small panel that, when driven on, makes Karts shoot up into the air. They are placed usually in front of large gaps on the track to aid players in clearing the obstacle. Although they can be helpful for evading holes and lava, Jump Pads can also have a more sinister role in races... a few of them can makes players miss Item Boxes, an some even propel players straight off the road. Only half of the Mario Kart games feature Jump Pads, and two of them only include them in retro remakes of tracks. Super Mario Kart introduced them, followed by Mario Kart: Super Circuit, Mario Kart DS, and Mario Kart Wii. In each game, their performance slightly varies, but the jumping part stays the same.
  • Jump Pads are parts of the track that force you to jump, similar to Boost Pads. They launch you for short distances over jumps, pits, or for a slight speed boost in Mario Kart Wii. They were originally coloured yellow, although Mario Kart DS made them look like Boost Pads. They started out in Super Mario Kart. For example, the last and first stretch of Ghost Valley 2 has one, as does the original Rainbow Road. They later returned in Mario Kart: Super Circuit, as in Sky Garden and Shy Guy Beach.
  • The only standard map with a jump pad is Oasis's City Center stage. There are also multiple jump pads in the Estádio das Rãs.
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