| Text
| - Microsoft Games Archive/World/History
- Microsoft Games Archive/Visuals/Video
- 1.262304E11
- Players can create characters that are visually unique utilizing three heritage groups and hundreds of facial features and clothing options. In all, there are over 100 million visual combinations. In addition, there are six character attributes and greater than 30 skills from which players can customize initial performance levels.
- Continuous 3D-Fantasy World
- Dynamic Magic System
- Evolving Story Line
- Innovative Player Interaction
- Asheron's Call's combat system is based on a real physics engine that factors in player skills and experience. Combat requires players to consider strategy and tactics as they go into battle.
- Strategy Based Combat System
- Unique Character Creation
- Asheron's Call is a 24 mile by 24 mile island, nearly 1/2 the size of Rhode Island, with all types of terrain including mountain glaciers, desert wastelands, swamps and subterranean dungeons. Unique server technology creates one continuous gaming world that can handle thousands of players.
- Asheron's Call's allegiance and fellowship system facilitates a social dimension of game play never before experienced in a computer game. The more allies a player acquires, the greater his or her influence becomes. The system encourages experienced players to work with newer players and enhances social interaction.
- Designed with hundreds of modular components, spells are formed through combining words, gestures, and magical items. Players acquire spells through training, adventuring, or even experimenting with sequences of components to create their own spells. In a unique spell "economy", the fewer players that use a particular spell, the greater the effectiveness of that spell.
|