| Attributes | Values |
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| rdf:type
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| rdfs:label
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| rdfs:comment
| - From Latin
- Minimize is
- Raises user's Evasiveness by 2.Suffers double damage from Astonish, Stomp, Extrasensory.
- __NOWYSIWYG__ Minimize Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Minimize is a Normal-type move introduced in Generation I. The user shrinks to make it harder for the opponent's Pokémon's moves to hit it and it sharply raises the player's Pokémon's evasiveness.
- Level: Gargoyle 2 Spell Resistance: yes Shrinking you down to a very tiny size, the Gargoyle then holds you in place with fear and smashes down on top of you violently. As a standard action, Make a single attack at your highest base attack bonus, the creature must make a fortitude saving throw DC: 12+Strength modifier. If the creature succeeds it only takes normal damage, if it fails however the creature takes critical damage instead.
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| Generation
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| appeal
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| dcterms:subject
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| kingsrock
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| contesttype
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| magiccoat
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| brightpowder
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| snatch
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| Affects
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| Cooldown
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| detect
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| dbkwik:interlingua...iPageUsesTemplate
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| dbkwik:pokemon/pro...iPageUsesTemplate
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| dbkwik:pokemontowe...iPageUsesTemplate
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| Category
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| PP
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| Power
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| Type
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| dbkwik:itlaw/prope...iPageUsesTemplate
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| Class
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| Japanese
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| Accuracy
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| Target
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| Damage
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| Contact
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| Chance
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| jam
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| abstract
| - From Latin
- Minimize is
- Raises user's Evasiveness by 2.Suffers double damage from Astonish, Stomp, Extrasensory.
- __NOWYSIWYG__ Minimize Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Minimize is a Normal-type move introduced in Generation I. The user shrinks to make it harder for the opponent's Pokémon's moves to hit it and it sharply raises the player's Pokémon's evasiveness.
- Level: Gargoyle 2 Spell Resistance: yes Shrinking you down to a very tiny size, the Gargoyle then holds you in place with fear and smashes down on top of you violently. As a standard action, Make a single attack at your highest base attack bonus, the creature must make a fortitude saving throw DC: 12+Strength modifier. If the creature succeeds it only takes normal damage, if it fails however the creature takes critical damage instead.
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| is M4P
of | |
| is M1P
of | |
| is M3P
of | |
| is M2P
of | |