Waterdream Warm is the third level in Dungeon Keeper. As in the first two levels, here the Keeper plays defense against invading heroes. There are more of them, and they all come in through a White Dungeon that can be captured and looted. This level introduces the player to the Library and Warlock. There is scarcely any new stuff to research in Waterdream Warm (only Speed Monster), but from this point on, the more advanced Rooms and Spells will usually have to be developed in the Library. __TOC__
| Attributes | Values |
|---|---|
| rdfs:label |
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| rdfs:comment |
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| Fly |
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| levelnumber |
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| Library |
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| authorplaceetc |
|
| dbkwik:dungeonkeep...iPageUsesTemplate |
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| Speed |
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| float |
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| Name |
|
| dbkwik:dungeon-kee...iPageUsesTemplate |
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| Human |
|
| demonspawn |
|
| beetle |
|
| appears | |
| Quote |
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| Warlock |
|
| nextlevel | |
| lair |
|
| Possession |
|
| creaturelimit |
|
| treasureroom |
|
| startinggold |
|
| previouslevel | |
| summon imp |
|
| startingforces |
|
| createimp |
|
| numotherkeepers |
|
| hatchery |
|
| trainingroom |
|
| abstract |
|
| is nextlevel of | |
| is previouslevel of |