When your done making your adjustments, Click OK.
* Now your new Combat target / dummy should be listed in your Custom Creature list. Select it and place it on the map.
Attributes | Values |
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rdf:type
| |
rdfs:label
| |
rdfs:comment
| - When your done making your adjustments, Click OK.
* Now your new Combat target / dummy should be listed in your Custom Creature list. Select it and place it on the map.
- It can be upgraded into an undead combat dummy at level 53 Construction, but the sandbag must be detached before upgrading. The dummy can be used to surpass the maximum Prayer points of the player, by using the special attack of the Ancient Mace on it. For example, a player with level 50 prayer that hits a 15 on the dummy with the special attack will end up with 65 prayer points. This bonus does not stack.
- Creating a combat dummy:
* In the Toolset, click on the Monster Icon, then Custom. Right-click on anything, then select "New". Or,in the tool bar, click "Wizards" and select "Creature Wizard". The Creature Wizard should now be open.
* Click "Next". Select Human from the List, click Next, and then Next again. Click "Select Portrait" and in the Portrait window, click on the "Placeables Objects and Doors". Scroll though the pictures and select either the Archery Target (PLC_FO1_) or the Combat Dummy (PLC_F08_), then click OK. Click Next and select "Hostile" Faction and click Next again. Change the name to Training Dummy, Combat Dummy, Archery Target, or whatever you like. Click Next.
* Now you need to find a place for it. I would suggest sticking it under "Special"; click the + an
|
Level
| - 1(xsd:integer)
- 48(xsd:integer)
|
dcterms:subject
| |
flatpack
| |
Examine
| - Weak against nothing.
- This dummy is very susceptible to any sort of combat.
|
hotspot
| |
dbkwik:darkscape/p...iPageUsesTemplate
| |
dbkwik:oldschoolru...iPageUsesTemplate
| |
dbkwik:rune-scape/...iPageUsesTemplate
| |
dbkwik:runescape/p...iPageUsesTemplate
| |
Name
| |
Update
| |
Icon
| |
Room
| |
Release
| |
Experience
| - 28(xsd:integer)
- 660(xsd:integer)
|
Materials
| - 1(xsd:integer)
- 5(xsd:integer)
|
abstract
| - When your done making your adjustments, Click OK.
* Now your new Combat target / dummy should be listed in your Custom Creature list. Select it and place it on the map.
- It can be upgraded into an undead combat dummy at level 53 Construction, but the sandbag must be detached before upgrading. The dummy can be used to surpass the maximum Prayer points of the player, by using the special attack of the Ancient Mace on it. For example, a player with level 50 prayer that hits a 15 on the dummy with the special attack will end up with 65 prayer points. This bonus does not stack.
- Creating a combat dummy:
* In the Toolset, click on the Monster Icon, then Custom. Right-click on anything, then select "New". Or,in the tool bar, click "Wizards" and select "Creature Wizard". The Creature Wizard should now be open.
* Click "Next". Select Human from the List, click Next, and then Next again. Click "Select Portrait" and in the Portrait window, click on the "Placeables Objects and Doors". Scroll though the pictures and select either the Archery Target (PLC_FO1_) or the Combat Dummy (PLC_F08_), then click OK. Click Next and select "Hostile" Faction and click Next again. Change the name to Training Dummy, Combat Dummy, Archery Target, or whatever you like. Click Next.
* Now you need to find a place for it. I would suggest sticking it under "Special"; click the + and select one of the Customs (1-5). Click Next and Next again. Click on the "Launch Creature Properties" and click Finish.
* Pull down the Drop Down Menu and scroll up until you find the Archery Target or Combat Dummy Appearance. Select On and then click the "Statistics" TAB. In the Movement Rate Box in the lower right, select "Immobile". Click the "Scripts" TAB and remove all the scripts. That step may not be necessary, but will save on some more advanced problems, like the Archery Target "following" you as you walk by.
* If you don't want it to be Destroyed, select the "Plot" option in the Advanced TAB or give it a lot of Hit points. When you are done making your adjustments, click OK.
* Now your new Combat target / dummy should be listed in your Custom Creature list. Select it and place it on the map.
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