About: Martian Series (HGD)/Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapons in the Martian Series can only be acquired from enemies. The weapons differ from the standard weapons in the original Stick Ranger series. Some of the weapon series allow the wielder to gain specific abilities in addition to the weapons' individual ability. Boxer: While the studs are equipped, the Boxer's minimum AGI can go down to 3-10. Gladiator: The Gladiator instantly gains a 10% block rate upon equipping any Gladius. Whipper: Wielding a Coil allows the Whipper to have a 5% chance of scoring a hit with 60 range.

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  • Martian Series (HGD)/Weapons
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  • Weapons in the Martian Series can only be acquired from enemies. The weapons differ from the standard weapons in the original Stick Ranger series. Some of the weapon series allow the wielder to gain specific abilities in addition to the weapons' individual ability. Boxer: While the studs are equipped, the Boxer's minimum AGI can go down to 3-10. Gladiator: The Gladiator instantly gains a 10% block rate upon equipping any Gladius. Whipper: Wielding a Coil allows the Whipper to have a 5% chance of scoring a hit with 60 range.
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  • Weapons in the Martian Series can only be acquired from enemies. The weapons differ from the standard weapons in the original Stick Ranger series. Some of the weapon series allow the wielder to gain specific abilities in addition to the weapons' individual ability. Boxer: While the studs are equipped, the Boxer's minimum AGI can go down to 3-10. Gladiator: The Gladiator instantly gains a 10% block rate upon equipping any Gladius. Whipper: Wielding a Coil allows the Whipper to have a 5% chance of scoring a hit with 60 range. Angel: While this is not an ability, it should be noted that the Glory alternates types every time the full MP is reached, and after the bonus attack is executed. Lumberjack: When an enemy is within half the saw's range, the Lumberjack has a 20% chance of dealing 150% damage. Bomber: Unlike other bombs, the Oxidant emits residue over the course of a few seconds upon detonation, instead of dealing instant explosion damage.
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