About: Ray 01   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ray 01 is a Shining Fighter robo and a member of the Ray Series. It is the mascot of Custom Robo Battle Revolution and also appears in Custom Robo Arena. It is a Normal Style robo in Battle Revolution and an Other Style robo in Arena. It is primarily used by the Hero in Battle Revolution.

AttributesValues
rdfs:label
  • Ray 01
rdfs:comment
  • Ray 01 is a Shining Fighter robo and a member of the Ray Series. It is the mascot of Custom Robo Battle Revolution and also appears in Custom Robo Arena. It is a Normal Style robo in Battle Revolution and an Other Style robo in Arena. It is primarily used by the Hero in Battle Revolution.
Attack
  • Arena: 105%
  • BR: 100%
dcterms:subject
robo
  • Ray 01
dashtype
  • Air Dash
Defense
  • Arena: 6
  • BR: 3.0
Endurance
  • Arena: 6
  • BR: 2.5
Speed
  • Arena: 4
  • BR: 2.5
Bomb
  • Geo Trap Bomb
  • Winder Bomb
  • Gemini Bomb B
  • Straight Bomb T
  • Standard Bomb K
  • Direct Bomb
  • Gemini Bomb P
  • Freeze Bomb
  • Submarine Bomb K
  • Standard Bomb X
Name
  • Strike Force
  • Ray 01
  • Continuous Combo
  • Dragon's Wave
  • Dragonic Reverse
  • Drill Ray 01
  • Intense Ray 01
  • Ray 01 Camper
  • RayKnight01
  • The Dragon Effect
dashlength
  • 52.5
dashspeed
  • 384(xsd:integer)
chargeeffect
  • Arena: Opponent collapses onto ground.
  • BR: Opponent is sent flying up and behind Ray 01.
dashquantity
  • 2(xsd:integer)
chargespeed
  • 384(xsd:integer)
chargetype
  • Attack
chargedmg
  • Arena: 155
  • BR: 140
chargeaction
  • Battle Revolution: Charges straight toward its opponent.
  • Arena: Extremely fast forward charge that covers good distance.
cubesize
  • Medium
jumpdist
  • 45.0
aerial
  • Arena: 4
  • BR: 2.5
jumpspeed
  • 169(xsd:integer)
Groundspeed
  • 121(xsd:integer)
Model
  • Shining Fighter
Description
  • One of the Ray models. While it has power and sturdy armor, its mobility is diminished.
explanation
  • Ray 01 has a great defensive advantage over most of the Shining Fighters in Arena with a disadvantage of speed and aerial. High jump legs can give you a boost in this area, allowing you to jump across almost every map that's about the size of the basic stage in half a second. Use this tactic and set up satellite pods in a side/corner of the map. Most of the time, the opponent is going to be chasing you down. This is where the fun begins. Use your winder bombs parallel of your pods when your opponent is near them. More than likely they'll take damage from all 6 explosions. You can now either charge in or use your Homing Star gun either vertically or horizontally . This combo gets to around 250-300+ damage depending on your opponent. Switch to the other satellite pods if necessary.
  • Launch the bomb, then the pod, immediately fire the gun, and complete with a dash attack. This combo can do more than 200 damage. Use the legs to escape or to approach your opponent from the air and fire the gun.
  • Down your opponent, then fire the bomb and pod. Then, fire the gun 3 to 4 times and follow it up with a Charge to finish the Combo.
  • This is a good set for advanced players; use the pods and bombs to force your opponent to move into the open, then hit him with the Dragon Gun and Ray 01's charge. Good vs. Rahu III.
  • At close ranges, the Needle Gun can down most robos, and gives you time to score in a charge or two. Standard K sends the opponent down on-contact, giving you the opportunity to get some distance or score a few hits, just be sure to run away when they get up. Seekers can get a hiding opponent some motivation to move out of cover, despite their lack of speed. The Formula and the charge can make a great combination, just don't overdo it.
  • Spread your Satellites out and fire the Gemini to block off routes while the enemy is near walls or obstacles. Let loose with the Needle Gun and run him over with a charge or two.
  • Use increased speed to avoid opponents, gun for short/long range attacks, bombs to freeze your opponents or draw them out of cover, and try to get in a few charges.
  • This is a good set if you want to deal a lot of damage quickly. From Medium rage shoot your opponent with the Dragon gun until he is knocked down. Then, quickly run up to him and do your collision. Immediately after your collision, you opponent should be in the air. This is when you shoot with your Dragon gun once more or use a bomb. If your opponent does not allow you to get near, you should attack at long range with the Dragon gun and then use a bomb while they are downed.
  • Use the Drill Gun to bring the enemy closer and use either the Submarine Bomb K or Titan Pod, as they are slow and wont reach at a long distance. If the enemy has a powerful gun, use the Formula Legs to strafe the enemy.
  • This combination is something I just like to use in battle.
dbkwik:customrobo/...iPageUsesTemplate
Style
  • Normal
  • Other
Classification
  • Legal
Gun
  • Needle Gun
  • Rising Gun
  • Homing Star Gun
  • Blade Gun
  • Dragon Gun
  • Drill Gun
Legs
  • High Jump Legs
  • Ground Legs
  • Plus One Legs
  • Formula Legs
  • Long Thrust Legs
Creator
  • Limxzero
  • ThunderRay
  • TimeSpace1234
  • Abet117
  • EpicPwner
  • Ibster34
  • Killic33
  • Plopheous Runespawn
  • Toa Ray-01
  • straw100
Size
  • 8(xsd:integer)
POD
  • Diving Pod
  • Wave Pod
  • Speed Pod D
  • Seeker Pod G
  • Beast Pod
  • Satellite Pod
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