About: Oracle I   Sponge Permalink

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Oracle I is the 52nd level in Chip's Challenge Level Pack 2. It was designed by Dale Bryan, though it was "adapted" from a puzzle in the PC game Jewels of the Oracle. The puzzle this was adapted from involves directing a small beetle through a maze and pushing balls into a hole in a sokobon like fashion. In this level, Chip has to move a bunch of blocks through blue walls, which thankfully are all real to simplify the route quite a bit, to bridge a river of water. In level 141, the sequel, Chip must do so with bombs, a lot more blocks in a tighter environment, and in two specific sections. Therefore, Oracle I is much easier. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, whic

AttributesValues
rdf:type
rdfs:label
  • Oracle I
rdfs:comment
  • Oracle I is the 52nd level in Chip's Challenge Level Pack 2. It was designed by Dale Bryan, though it was "adapted" from a puzzle in the PC game Jewels of the Oracle. The puzzle this was adapted from involves directing a small beetle through a maze and pushing balls into a hole in a sokobon like fashion. In this level, Chip has to move a bunch of blocks through blue walls, which thankfully are all real to simplify the route quite a bit, to bridge a river of water. In level 141, the sequel, Chip must do so with bombs, a lot more blocks in a tighter environment, and in two specific sections. Therefore, Oracle I is much easier. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, whic
Level
  • 52(xsd:integer)
chips available
  • 0(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 305(xsd:integer)
Password
  • BDRT
levelset
bold difficulty ms
  • 3(xsd:integer)
bold ms
  • 313(xsd:integer)
bold complexity ms
  • 3(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 3(xsd:integer)
bold complexity lynx
  • 3(xsd:integer)
Hint
  • No
chips required
  • 0(xsd:integer)
Difficulty
  • 2(xsd:integer)
Name
  • Oracle I
dbkwik:chipschalle...iPageUsesTemplate
bold difficulty
  • 3(xsd:integer)
bold
  • 313(xsd:integer)
Time
  • 500(xsd:integer)
abstract
  • Oracle I is the 52nd level in Chip's Challenge Level Pack 2. It was designed by Dale Bryan, though it was "adapted" from a puzzle in the PC game Jewels of the Oracle. The puzzle this was adapted from involves directing a small beetle through a maze and pushing balls into a hole in a sokobon like fashion. In this level, Chip has to move a bunch of blocks through blue walls, which thankfully are all real to simplify the route quite a bit, to bridge a river of water. In level 141, the sequel, Chip must do so with bombs, a lot more blocks in a tighter environment, and in two specific sections. Therefore, Oracle I is much easier. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". The remainder of the route requires no comment, as it could be completed easily.
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