The base damage for the affected bleeds is given by: Where values less than 100% ability damage are boosted to the minimum of 100%. represents a random number chosen in the range . From this, we can calculate the chance for the ability to perform its minimum possible damage: The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank lunging, damage follows: This formula also affects the chance to hit minimum damage: Knowing this, we can also calculate the average hit :
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rdf:type
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rdfs:label
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rdfs:comment
| - The base damage for the affected bleeds is given by: Where values less than 100% ability damage are boosted to the minimum of 100%. represents a random number chosen in the range . From this, we can calculate the chance for the ability to perform its minimum possible damage: The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank lunging, damage follows: This formula also affects the chance to hit minimum damage: Knowing this, we can also calculate the average hit :
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Name
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DESC
| - The maximum damage of Combust, Dismember and Fragmentation shot is increased by 20% weapon damage per rank, but enemies that move will only take 1.5X increased damage.
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Update
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Release
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Max
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gizmo
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abstract
| - The base damage for the affected bleeds is given by: Where values less than 100% ability damage are boosted to the minimum of 100%. represents a random number chosen in the range . From this, we can calculate the chance for the ability to perform its minimum possible damage: The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank lunging, damage follows: This formula also affects the chance to hit minimum damage: Knowing this, we can also calculate the average hit : Where is the chance to hit minimum damage; is the chance to not hit minimum damage; The movement multiplier is added after all other calculations are done, so the average hit is simply multiplied by that number for analysis: The movement multiplier is only present on Combust and Fragmentation Shot; Dismember does not deal any increased damage for a moving target, with or without this perk.
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