When humans die and become Bound, their personalities, goals and motivations tend to be changed in predictable fashions, called archetypes. Acting in accordance with these archetypes as well as the character Vice or Virtue can gain the Bound Plasm, which is used to power Manifestations, but as a result of channeling the energies of death they are sometimes fatigued and dizzy (the next failed roll in the scene is a dramatic failure, regardless of how many dice are rolled).
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| - When humans die and become Bound, their personalities, goals and motivations tend to be changed in predictable fashions, called archetypes. Acting in accordance with these archetypes as well as the character Vice or Virtue can gain the Bound Plasm, which is used to power Manifestations, but as a result of channeling the energies of death they are sometimes fatigued and dizzy (the next failed roll in the scene is a dramatic failure, regardless of how many dice are rolled).
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| - When humans die and become Bound, their personalities, goals and motivations tend to be changed in predictable fashions, called archetypes. Acting in accordance with these archetypes as well as the character Vice or Virtue can gain the Bound Plasm, which is used to power Manifestations, but as a result of channeling the energies of death they are sometimes fatigued and dizzy (the next failed roll in the scene is a dramatic failure, regardless of how many dice are rolled).
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