About: Weapons (Rebelstar: Tactical Command)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapons are numerous in Rebelstar: Tactical Command and below is a short list from the manual: * Pistol: a standard gun that can be used more effectively with skill. Hand gun skill will improve accuracy and reduce AP cost. * Assault Rifle: an automatic assault rifle with good accuracy and damage. It doesn't require a lot of skill to use effectively, and is the standard issue weapon for new recruits. * Chain Gun: a heavy weapon that fires a lot of rounds once it gets going. It requires a lot of APs to fire, and strong character to wield it. * Sniper Rifle: a very accurate weapon that needs a long time to aim, and a lot of skill to use effectively. Rifle skill will increase accuracy considerably. * Stun Gun: a short range gun used to inflict stun damage on targets.

AttributesValues
rdfs:label
  • Weapons (Rebelstar: Tactical Command)
rdfs:comment
  • Weapons are numerous in Rebelstar: Tactical Command and below is a short list from the manual: * Pistol: a standard gun that can be used more effectively with skill. Hand gun skill will improve accuracy and reduce AP cost. * Assault Rifle: an automatic assault rifle with good accuracy and damage. It doesn't require a lot of skill to use effectively, and is the standard issue weapon for new recruits. * Chain Gun: a heavy weapon that fires a lot of rounds once it gets going. It requires a lot of APs to fire, and strong character to wield it. * Sniper Rifle: a very accurate weapon that needs a long time to aim, and a lot of skill to use effectively. Rifle skill will increase accuracy considerably. * Stun Gun: a short range gun used to inflict stun damage on targets.
dcterms:subject
dbkwik:nintendo/pr...iPageUsesTemplate
Type
  • Item
Class
  • X
abstract
  • Weapons are numerous in Rebelstar: Tactical Command and below is a short list from the manual: * Pistol: a standard gun that can be used more effectively with skill. Hand gun skill will improve accuracy and reduce AP cost. * Assault Rifle: an automatic assault rifle with good accuracy and damage. It doesn't require a lot of skill to use effectively, and is the standard issue weapon for new recruits. * Chain Gun: a heavy weapon that fires a lot of rounds once it gets going. It requires a lot of APs to fire, and strong character to wield it. * Sniper Rifle: a very accurate weapon that needs a long time to aim, and a lot of skill to use effectively. Rifle skill will increase accuracy considerably. * Stun Gun: a short range gun used to inflict stun damage on targets. * Blaster Cannon: a high powered grenade launcher that fires high explosive rounds. It can be used effectively for indirect fire, or against groups of enemy units. * Rocket Launcher: a heavy weapon that launches a single guided rocket. This is a very accurate weapon, but is heavy and fires one shot only. The rocket has a high explosive warhead and is extremely devastating. * Hi Explosive Grenade: a standard anti-personnel grenade that can also blow holes in some of the weaker walls. * Smoke Grenade: a smoke grenade will reduce visibility temporarily, and provide some cover for soldiers. * Combat Knife: a standard close combat weapon. Surprisingly effective, if you can creep up behind an enemy, and doesn't create a lot of distracting noise.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software