About: Demon (Final Fantasy VI)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Demon uses a variety of strong group-hitting attacks. It usually uses normal attacks, Metal Cutter, Stop and its special attack Tyrfing. If any party members are struck with Stop, Demon will use Blaster which inflicts Death and always hits a stopped character. When its HP falls below 32,640, Demon changes his strategy and uses Meteor, Aero, Flare Star and Southern Cross. When Demon is damaged eight times, it uses Wave Cannon, doing Lightning-elemental damage to the entire party. When Demon is defeated, it drops the Radiant Lance, one of the most powerful weapons in the game.

AttributesValues
rdfs:label
  • Demon (Final Fantasy VI)
rdfs:comment
  • Demon uses a variety of strong group-hitting attacks. It usually uses normal attacks, Metal Cutter, Stop and its special attack Tyrfing. If any party members are struck with Stop, Demon will use Blaster which inflicts Death and always hits a stopped character. When its HP falls below 32,640, Demon changes his strategy and uses Meteor, Aero, Flare Star and Southern Cross. When Demon is damaged eight times, it uses Wave Cannon, doing Lightning-elemental damage to the entire party. When Demon is defeated, it drops the Radiant Lance, one of the most powerful weapons in the game.
  • The Demon is a member of the Warring Triad who are the source of all the magic in the world, the Fiend is a mighty being to be feared, and once attempted to lead its army of Espers to take over the world, contending with the similarly powerful Goddess and Fiend. However, when all three members of the Triad realized the destruction they were causing, they decided to seal themselves away by turning themselves to stone, their last command being that they must never be awoken or moved from their slumber.
Level
  • 67(xsd:integer)
Attack
  • 15(xsd:integer)
dcterms:subject
Sleep
  • Immune
gba normal attack
hard escape
  • true
snes other abilities
Magic Defense
  • 145(xsd:integer)
snes special attack
snes drop
gba special attack
gba steal
gba control
  • Attack, Tyrfing
morph miss rate
  • 100.0
gba steal
invisible
  • Immune
gba sketch
  • Attack, Tyrfing
GBA Location
gba prev
  • Goddess
doom
  • Immune
Gil
  • 0(xsd:integer)
gba other abilities
ios boss
  • 83(xsd:integer)
silence
  • Immune
ios next
  • Short Arm
poison status
  • Immune
petrify
  • Immune
Confuse
  • Immune
magic evasion
  • 0(xsd:integer)
snes steal
snes drop
image status
  • Auto
Sap
  • Immune
Poison
  • Weak
snes normal attack
gba next
  • Short Arm
gba drop
gba drop
snes control
  • Battle, Psychrip
meteor strike
  • Immune
snes sketch
  • Battle, Psychrip
Berserk
  • Immune
cannot escape
  • true
gba bestiary
  • 355(xsd:integer)
control status
  • Immune
Evasion
  • 0(xsd:integer)
protect
  • Auto
snes location
snes steal
hit rate
  • 100(xsd:integer)
ios prev
  • Goddess
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Critical
  • Immune
Defense
  • 180(xsd:integer)
PS
  • Poltrgst
Speed
  • 53(xsd:integer)
float
  • Auto
GBA
  • Demon
Fire
  • Absorb
Magic
  • 13(xsd:integer)
Zombie
  • Immune
MP
  • 18900(xsd:integer)
morph id
  • 0(xsd:integer)
haste
  • Auto
Exp
  • 0(xsd:integer)
imp
  • Immune
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