A Damage Bonus was introduced during this event: Receive a Damage Bonus that increases with the amount of damage dealt to raid bosses. The Discover Reward has been removed from this event. The probablity of getting an Elite familiar by using an Event Coin to make a Grave of Heros pact has been greatly reduced. This event has also shortened the number of rounds in a battle to four player attack rounds (with three boss attack rounds) instead of the five player attack rounds (with four boss attack rounds) used in recent raid boss events. There are a number of implications from this shorter battle:
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| - A Damage Bonus was introduced during this event: Receive a Damage Bonus that increases with the amount of damage dealt to raid bosses. The Discover Reward has been removed from this event. The probablity of getting an Elite familiar by using an Event Coin to make a Grave of Heros pact has been greatly reduced. This event has also shortened the number of rounds in a battle to four player attack rounds (with three boss attack rounds) instead of the five player attack rounds (with four boss attack rounds) used in recent raid boss events. There are a number of implications from this shorter battle:
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| - Lindworm, Thorndragon
- Lindworm, Thorndragon II
- Lindworm, the Black Rose
- Lindworm, the Black Rose II
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| - A Damage Bonus was introduced during this event: Receive a Damage Bonus that increases with the amount of damage dealt to raid bosses. The Discover Reward has been removed from this event. The probablity of getting an Elite familiar by using an Event Coin to make a Grave of Heros pact has been greatly reduced. This event has also shortened the number of rounds in a battle to four player attack rounds (with three boss attack rounds) instead of the five player attack rounds (with four boss attack rounds) used in recent raid boss events. There are a number of implications from this shorter battle:
* Overall lower damage per battle done to Raid Bosses due to one less turn to do damage before the "Too Slow...". This was likely done to balance out the increased power of Add Skill Warlords and the much higher multipliers available on some of the event Elites.
* Somewhat increased variablity in damage per battle. Over more rounds the chance of proc had more opportunity to average out. So with fewer rounds, luck will play a larger factor: the number of times a high damage familiar procs will swing the result that much more.
* Non-elite familiars have a somewhat higher chance of surviving the whole battle and thus delivering their full potential damage (as opposed to being killed off early and missing attack rounds).
* Damage dealt by poisoning the Raid Boss is reduced. This damage is applied just after the Raid Boss attacks, so such opportunities have been reduced from four to three.
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